But people do it all the time though and some even find it better than a static because you are not committed to a certain time with a certain group of people. Some even form/join casual statics and use additional free time outside of scheduled raids to progress beyond the static's prog point. The Devs have kept pugging in mind when it comes to fight design at least.
Back to OP's point: The system of Savage raiding I believe is fundamentally flawed and unfun in its current state. I enjoy the fights yes, and I enjoy both pugging, playing with friends, and/or playing with a static sure, but its the savage systems that make it restrictive and not fun. I understand the reasoning for why these systems are in place (Savage is the only avenue to BiS gear), and the current systems do what they are supposed to do, but I personally feel it makes it unfun.
1. The 2-chest system limits player engagement with the content
Unlike EX and Ultimate, Savage punishes players in your party if you have cleared that fight for the week with deducting half the loot from the table (and all of the loot if 5+ have cleared). This incredibly inhibits players on interacting with the fight more than once per week once they have cleared as they are only given 1 free token. Once that token is used, you are essentially a massive grief to the party. Even on the weekend 2-chest parties are normally the majority (even for prog/1st clear parties). It really isn't until monday where you can reliably find any chest parties where you can help prog, clear, or re-clear. This then limits players from circulating back into learning parties as the tier continues forward..
2. You cannot re-clear fights YOU HAVE CLEARED in any order
This always baffles me. If someone has cleared 9, 10, and 11, why can't they go re-clear 11 first with no penalty? Sure, if you want to punish players for jumping straight into prog 12 thats fine, but why limit people from re-clearing in any order? Now if you have friends or a static that only reclears 9 for instance, you would have to forfeit doing your 10 and 11 reclears until you met up with them to reclear 9 if you wanted to. It creates an unncessary restriction on the player.
There are other points I can bring up in regards to flaws of the savage system, but those are the main two regarding the issue OP brings up.



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