I assume you're referring to old SCH love, in which case.. what is wrong with that? It is proof of concept it worked and those players like it, though the fairy obviously did a lot of lifting for healing (and is basically addressing your last bit too, magically healing up the party by simply existing lol).
In a way it feels like the people you're addressing with 'more dots' have then essentially addressed all your concerns, in which case I have no idea what you're addressing.. xD.
There are certainly a lot of issues with healing but there is no change that can be done without a lot of 'something' changing. Can't have gear, player skills, tank skills, and nerfs all pointing to healing be invalidated and make healers interesting for that content. Now it seems to me the obvious and easiest way to address healers therefore is just to give them 'more dots' (among other new actions), essentially give up the fight on 'heailing' and go into the other themes. Warrior healer is proven to be appreciated, shows SCH (and SGE to an element), so there is one side. The other side, that obviously warrior healer misses and where a lot of players who are like 'healing is useless' is the supportive players... So.. let them help the group by being supportive but still avoid that green hp go brr as a majority activity, as honestly healing in this game is just probably never going to be hyper* valuable outside of very hard content and of that really only 'new' hard content (so a small portion of the game). *Naturally if no healer the game would have some changes, but like.. you'd just see blue healers and maybe a few more RDM and SMN to solve it (not saying you can do current hard content without a healer, but you can definitely do it in current expansion MSQ / 'old' content that isn't savage and above).
If your kit is really only helpful for a small portion of the game (up for argument depending on your play style, if you're exclusively hard new content then.. /shrug), I think that describes healers upset over anything else- and any change will require many system changes.. I honestly feel it will take more system changes to make healing valuable than it would be to just give healers more group responsibilities outside of purely adding green health bars. Of course making healing valuable is actually an option, I'm just not sure where your confidence on giving healers more things to do isn't a valid solution (which is an open invitation to state why, not facetious)- given that a lot of complaints are nothing to do but oGCD heal and press one or two buttons for damage (which probably means they're not doing the hard content when they talk about that issue).



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