- Difficulty remains subjective
What's easy to you can be hard for another. I never understood this love for removing something on the basis that it's easy. Cause then I can suggest to remove anything that anyone finds that easy to do, making it a flawed argument point.
- Parsers have an allergy to anything RNG
Positionals inlc. due to rotating bosses. A parsing problem is not the bar to set to clear a fight. Though anything that stands in the way of a perfect upload is deemed a nuance right? LBing/Missing GCDs/perfect KT/specially fellow players those are like so the worst... ( sarcasm ). Also love the bravado of posters claiming positionals to be that easy when even the top parsers upload logs missing them, unless you lot claim to be better then even them? I remain a bit more impressed with someone landing them all on the hardest fights vs someone who doesn't. ( any 100% positional Rank 1 DSR enjoyers in this thread? ) Unless that's a crazy take.
- What has Square removed recently to return depth in Endwalker?
SMN Rework? Pre-Lobotomized RPR? Any Mug-change enjoyers in this thread? the 2 min meta? The existence of positionals doesn't disprove preventing any fight designs ( Like Endsinger/P2S etc which I found boring... ) ever being created. Not a fan of them, but I don't mind them existing. Yet every fight design now has gigantic hitboxes. Where is this improvement y'all are talkin about after all the homogenizing? I can't even get my " Kaiten " back. Idk what this unfound faith is in Square that you all have to deliver us depth/flavor/nuance of any kind after they remove anything, but pls pass the bong...
- I'm simply against anything that simplifies the game further
I prefer drawing a line somewhere vs nowhere. If you not gone draw it anywhere? just make the game Autowalk and turn all jobs into a 1 button rotation Jo. Cause encouraging Square to keep removing more in exchange for apparently nothing? that seems to have been working out so well so far... chefs kiss, mhm ( obviously )