Quote Originally Posted by dspguy View Post
So, the "complaint" about Nascent Flash is something that every tank sort of has. They all have a "shield someone else" ability. WAR's Nascent Flash has a very small shield followed with a bloodbath type ability. DRK can put that shield on anyone. PLD and GNB have similar abilities. In my opinion, it boils down to giving an OT something to do in a raid situation when they don't need any of their own mitigation. Personally, I like to use Nascent Flash on the healer especially if we have no DPS that can raise. In some cases, it make a lot more sense to protect the healer. Tanks have so many ways to mitigate damage, if the healer is any sort of danger, I'd rather make sure they survive because a tank/healer can survive long enough to raise the rest of the party if necessary.
I think the issue is that it's available EXTREMELY frequently, and allows WARs to heal both a party member and themselves, and by a large amount. In ARR, SCH's Lustrate healed for 25% of people's HP, and they got 3 per minute. And SCH is a Healer Job. And it was considered too powerful and nerfed to a potency ability instead of % health.

WAR can do this to two people twice per minute. That's 4 times (and some change, so more over the course of fights, about 2.5 per minute). And it costs nothing. The WAR has a bit less protection but gets the same healing.

Contrast the other Tanks. TBN doesn't heal. Yes, mitigation is a form of sustain, but healing is recovery and TBN scales to the player's health, meaning it's weaker when used on non-tanks, Nascent is not. A GNB using Corundum on someone doesn't get the heal OR mitigation to themselves. A PLD using Intervention on someone doesn't get the heal or mitigation to themselves, either. A PLD using Clemency on someone gets them 50% of the healing, but requires a DPS loss and digging into their damage resource. Imagine if casting Nascent cost the WAR 40 or 50 Beast Gauge to use. That would make it closer to PLD.

...and it would still be better than GNB unless Nascent had the healing for the WAR removed.

...and it would still be better than DRK unless it had the healing removed from Nascent AND Bloodwhetting.

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WAR's party healing abilities are just too powerful right now. There's not really a good argument against it. WAR's love it, I know, and I get it - it's fun being a super powerful one-man army. The problem is, it's not fun for Healers to be completely unneeded in any 4 man party with a WAR, and for other Tanks to be at or below WAR's damage while also having less mitigation and healing.