Not you specifically or a lot of other posters. But it is hard to trust the pro dev team. People know their birthdays or they send gifts, they have attached a huge part of their life to the devs. This was defended as OK, because the game is important to them. So when someone says "The game can't have instanced houses". I lean towards shill. But some people genuinely don't want instanced houses.
this wanders dangerously close to double standard territory.Not you specifically or a lot of other posters. But it is hard to trust the pro dev team. People know their birthdays or they send gifts, they have attached a huge part of their life to the devs. This was defended as OK, because the game is important to them. So when someone says "The game can't have instanced houses". I lean towards shill. But some people genuinely don't want instanced houses.
are you saying that people who post multiple threads a day complaining about virtually everything havent attached a huge part of their life as well? And essentially to the same devs?
not saying either behaviour is mentally healthy but if you are going to call out one side for having an obsession, you should really call out both
I think they deserve respect for doing a job I cannot and would not do... that hardly makes me "pro dev", but in some views, if I do not revile the devs, and actually have some idea how development works.. that makes me a shill? convenient
this wanders dangerously close to double standard territory.
are you saying that people who post multiple threads a day complaining about virtually everything havent attached a huge part of their life as well? And essentially to the same devs?
not saying either behaviour is mentally healthy but if you are going to call out one side for having an obsession, you should really call out both
I think they deserve respect for doing a job I cannot and would not do... that hardly makes me "pro dev", but in some views, if I do not revile the devs, and actually have some idea how development works.. that makes me a shill? convenient
If you remove one unhealthy individual. I don't think we have anyone with two threads on the first two pages. Yes we definitely have an intentional bad apple. But strangely sometimes they get each side to agree with them in different threads.
Some of the mistakes have been greed or stupidity. Some are just choices and won't please everyone. One of my favourite posts from stormblood, "It is the players fault for trying to do the quests." Do people believe this? Are they simps. Do they not understand what mistakes led to the actual problems and who is to blame? Or instanced housing, every player could have a large instanced inside house. They just don't want to pay for the sever costs. With that said devs are sort of a blanket for all of SE. Clearly the guy who translates the abilities into french doesn't decide how much to spend on server.
I don't think the main forums have too much complaining. They have a lack of moderator oversite. Someone makes a new thread "housing lottery sucks" merged to the hundred before. "Jobs to homogenized" The forums need some decent sticky threads and merge/delete everything else not in them. When some other new housing thing comes along and 50% of the players get left out we will see ten more threads.
If the devs aren’t my friends how comes we gather up for coffee every thurmonday in my basement?
Yoshi p has said before that the silent always leave first.
This is dumb, people who complain are the most passionate players of all. they want the game to be better, simple as that.
I don't know that Ubisoft is the best example of this because they rightfully got raked over the coals recently because they were focusing all their various games on the same trend of open world multiplayer whether that particular game fit that genre or not. Yeah, the data they gathered about those types of games getting a lot of players across the general gaming playerbase may have been accurate, but they seemed to completely ignore what was popular among the playerbases of all their current games so they could intelligently implement some of those features instead of overhauling all their IPs to that style.During my time working at Ubisoft, the team I worked with completely stopped looking at player feedback because it was useless at best and at worst contradictory to what the actual majority were interested in - the statistics data was the only source of feedback ever needed to see success / failures of certain content designs and how we should model future DLC / content designs on to produce continuously successful results. We knew what the players wanted better than they did, and every piece of content we released following the successful data trends mirrored the same success. More content that mirrored the unsuccessful data trends continued to provide less results comparatively..
It's also good to remember that depending on how you gather the data and what you gather, it's very easy to manipulate the numbers to suit a certain agenda or idea.
Yes, they are. I dreamed about Yoshi P yesterday...how it would be possible if he was not my friend? checkmate
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