I can only assume you say this as a joke given the tone of the rest of your post, but this is unironically the reality of it, whether you like the implications of it or not.
Statistics are the single most powerful tool game developers have at their disposal - they paint an infinitely more accurate picture than player feedback ever could. Every large enough game developer has literal terrabytes worth of player data, trends, content participation, etc to base all their decisions on. They literally know the playerbase of their game better than the playerbase ever could.
During my time working at Ubisoft, the team I worked with completely stopped looking at player feedback because it was useless at best and at worst contradictory to what the actual majority were interested in - the statistics data was the only source of feedback ever needed to see success / failures of certain content designs and how we should model future DLC / content designs on to produce continuously successful results. We knew what the players wanted better than they did, and every piece of content we released following the successful data trends mirrored the same success. More content that mirrored the unsuccessful data trends continued to provide less results comparatively.
The devs don't need to be our friends, they don't need to care about player feedback on somewhere as tiny as these forums - Their huge amounts of player data paint the exact picture of how to make FF14 successful - something that both Square Enix's yearly financial reports & bancho's censuses have been showing they've been extremely nailing in their game direction. A direction of accessibility & dumbing down game design that every single AAA studio in the industry has realized encompasses a year over year increasing majority of casual gamers and what they're looking for.
In this day and age, human feedback is effectively irrelevant - data collection is so powerful now that companies know what their audience wants better than they do.



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