The way I spoke with those people wasn't what I'd call "friendly", but I wasn't being offensive either. All I did in the case of the tank's lacking aoe abilities is simple: "Can you please aoe the adds so I don't die?". How is that something so hard to grasp? How is that a negative way? Well the answer is quite easy honestly: if you can't accept even the smallest of little criticism then the real issue isn't first impressions. The problem it's you.First impressions are a big deal in dungeons though. They don't know you and have no way to judge you as a person, especially if your search info is empty and they are unlikely to check in the middle of fighting.
A very common assumption until proven otherwise is that you mean it in a negative way. Until you are outside of the dungeon and having a chill conversation with them and joking with them, they are likely to take a sudden line of advice, completely out of the blue, as aggression. That's why I always say how you word it is a big deal.
The simplest thing you can probably do is just throw in a few emoji faces to establish intention and it does help.
You know what I do if someone tells me my dps is crap? Or if my tanking is horrible? Or if my healing is trash? I get better and make sure to not do the same mistake. What doesn't kill you makes you stronger, even mentally. Ic an tell you many tales of how crappy of a tank I was in WoW, and as a 15-year-old kid I had to deal with a bunch of scums treating me and my younger sister like crap. I remember her crying once because she wasn't healing well as her druid.
But then we toughen up, we became a strong duo, and we rocked and roll every heroic dungeon back in TBC. I thank those "meanies" because without them I wouldn't have become a great tank - and my sister a great healer. Sure they were awful people but I didn't let them stop me, that's the point I'm trying to make.
Basically, what this tank should've done, is simply agreed his mistake and say "sorry, I'll do more aoe". You learned from your first mistake and that's great.
But I will give credit to what you've just said: the simplest thing I discovered doing, is not to talk at all. Let them figure out their own mistakes and let them ragequit, if not then we'll finish the dungeon.
It is against ToS to compel playstyle after all, and I wouldn't dare to tell anyone what to do even if it means not progressing. First impression and all!
Take it as you will, but my opinion doesn't change: "You can say something critical without being rude about it" is an untrue statement, and unfortunately too many don't think the same way and will just believe you're being a rude. No matter how kind or gentle you are. Just like real life, if I might add.
And yes, you are absolutely allowed to disagree with me. And that is fine.
I believe it is best to stop this argument as it is starting to drift off from the main focus of this thread. However, just like I said earlier, too many people here believe that any feedback - even if positive - is bad and shouldn't be taken seriously from the developers. Which I believe it to be true.
Last edited by Voltyblast; 06-11-2023 at 09:35 PM.
Square Enix are fantastic developers. Their commitment to the player community is unparalleled. They listen, they empathize, and they respond. They take player feedback to heart, shaping the game world based on the hopes and dreams of those who inhabit it. Square Enix understands that a game isn't just about graphics and gameplay mechanics; it's about emotions, connections, and the shared experiences of millions. In this digital universe, they've managed to foster a true sense of camaraderie among players, turning strangers into friends and adventures into cherished memories. Only the selfish and angry vocal minority truly thinks poorly of Square Enix. They are the ones that want this game to belong to them and enjoyed by only them. If you can move past their mindset then you would realize that Square Enix has done a fantastic job as creating this game and maintaining it.


			
			
				This. Most of times they're not f then the culprits of the bad systems, it's whomever approves them or asks for them. Devs can be the most skilled, creative in the industry, but it amounts to nothing because ultimately what becomes of the game is in the hands of corporate first and director second.The devs are neutral. They aren't your friend or your enemy. They are there to do a job. Some things stick while others do not. They are trying to make things stick cause that is what makes money...and keeps them with a job.
You may or may not likenl those things that do stick. It's almost like we are individuals with different tastes. One may love something and others hate it with a passion hotter than a thousand suns.
Why'd my thread revive
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

			
			
  Reply With Quote
						
			
			
			
			
			
			
			
						

