You are advocating for removing use of mits outside of savage/ultimates. If mits are tied to damage, you will not use mits anywhere else because it would be overkill and damage is always more important. Tied damage to mits is just as dumb as tied damage to gap closers. Those skill will lose it's original meaning, just like gap closers did. And for what? For saving single button on your hotbar? There is limit on what skills you should consolidate.
There is still a choice, you can mitigate current attack, or next attack. But in one of your idea of merging Intervene with some mitigation, there would not be this choice. You will just mitigate every raidwide (since Intervene has 2 stacks with 30s CD), assuming you wouldn't just use it for damage in a first place.
Do you want to make bland damage potency oGCDs more interesting? Put a mechanic on them, some gauge or whatever. Tying other effect on it will merely make said effect just a byproduct.
There is no tank swapping in normal content, which is 80% of the game. And that part of game suffers the most from the lack of depth, since you're just fighting a training dummy and you're left with doing your rotation. Playing PLD in ShB in normal content was just a 5th dps. Sure, in normal content it obviously doesn't even matter, but tell that to community which decided that PLD should be delegated to OT even in braindead normal content.
As for calculating tax for ress and similar - yeah, good luck with that. Devs aren't capable of even calculating moogle event tomes properly, last time we got 5-7 for 35 minute NieR raid but 2 or 3 for 3 minute Alexander raid. They even threw yet another towel in the ring this raid tier by making DPS checks virtually non-existant, supposedly you could clear this tier week 1 with multiple deaths and DNC forgetting to DP... I guess that's one way to make even RDM viable.



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