Quote Originally Posted by Arohk View Post
The Amount of hotkeys is what matters, not the amount of abilities.
If those buttons can be consolidated without destroying the job, then yes. Iki should go into Ogi, but Kaiten should not be removed because it was fundamental part of toolkit.

Quote Originally Posted by Arohk View Post
i never play Summoner so i dont know why i even have physik in there to be honest(to heal in low level dunegosn perhaps?), i just wanted to give an example of the amount of buttons required.
The Summoner has a most of his skills consolidated instead of having seperate hotkeys for each summon and the related spells.
I mean, why should there be a button that is not worth assigning to a button? Plenty of people don't even know that it doesn't scale with th right stat, so they waste keybind on it, therefore, it's button bloat.


Quote Originally Posted by Arohk View Post
When it comes to Dark Knight, i really have not much of an idea how to reduce the bloat ther ebecause it is a lot of different skills that don't even combo of each other.
Just a quick idea:
Carve and Split can merge with Delirium. (Carve and Split gives 3 Stacks of Delirium)
Salt and Darkness can merge with Abyssal Drain.
That would already free two Hotkeys, but for how the Job is designed there isn't much to consolidate really.
My idea - remove garbage like Carve, Shadowbringer, Salted Earth etc. and add real GCDs that have some more in-depth mechanic than just building a one sided resource. I really don't think DRK should be oGCD oriented, all basic animations are very slow and it makes DRK look very goofy when he does 1/4 of animation and then it gets canceled by another.

Quote Originally Posted by Arohk View Post

Ninja suffers mostly from he same Problem, a lot of oGCDs that require a seperate hotkeys.
Which exactly? Mug and Trick Attack have different cooldowns, and I doubt they want to touch Trick Attack again after 6.1 backlash. Same with Kassatsu and Meisui. Dream Within Dream could be put into Trick Attack. After this single change, I might see something done with Huraijin and them merge ST and AoE. But other than that, NIN seem very good in comparison with other jobs, and it's definitely not "most bloated" as you claim.

Quote Originally Posted by Arohk View Post
then you have Fleeting and Forked Raiju, which is simply terribly designed. Why would Raiton chain into TWO seperate abilities, remove one Raiju and combine both into one skill.
It was like that in 6.0, but people hated it and wanted it separated. You can just use one if you want.