I understand my own hypocrisy, but the thing is, that is seems like that many people agree that DRK is badly designed. My philosophy is don't fix what isn't broken (aka revert that 6.1 SAM bullshit, who tf approved that). Veterans miss the HW DRK, and current players label DRK as Walmart WAR and similar, so I do think that some rework is warranted there.
Sound idea.
Problem with Carve, Shadowbringer and other damaging oGCDs, is that they're always used on CD, so I don't think there is much space for creativity. Your ideas will add little more depth, but that's about it. At best, it will make order of oGCD more relevant, instead of current optimal order, which realistically doesn't need to be used. Just double weave all your oGCDs and use that same order in next burst and you'll be fine.
10% mit is significant. It adds more depth to the jobs because you it rewards specific fight knowledge, just like every mitigation. Rampart does look like crap, problem is that it has 1 animation for 4 tanks, all with very different aesthetics. If we keep current aggro mechanic, we should keep tank stance. Sure you could just make it passive for tanks, but now you're fighting for aggro. Generating more enmity depending on positional might make sense - if tank is in front, you get more. What about wall bosses though? Tank stance is super simple yet fully functional in current system.
This sounds like possible nightmare depending on implementation. If you're at 1yalm away, will the dash trigger? Probably not. If you're far away, will it dash you right at the hitbox? It should, just like every gap closer does. What if you're at max melee? Quite a few AoEs can be dodged if you're at max melee. So if you're at 2.9y, it probably shouldn't trigger, right? What if you misstep and now you're out of the max melee range? Now it dashes you right into incoming AoE. If it did dash you only to max melee range, than it would break consistency with every gap closer in the game. What about all the possible server shenanigans? This has serious potential to behave the way player didn't want. Consolidating buttons should be done for convenience, if it makes sense. But if you try too hard to put every button on some other, you can end up in situations where it might be seem unnatural and confusing. Someone here suggested to put Raijus on Aeolian Edge and Armor crush. It makes sense, since you don't use those button when you have Raiju ready, but does it make sense that regular GCD turns into Raiju? If we needed to remove one Raiju, just remove the one with gap closer and don't overcomplicate things, NIN has Shukuchi anyways.



Reply With Quote


