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  1. #31
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Ranged tax should either go or be compensated by heavy support abilities.
    This tax makes no sense when we got bosses with hitbox that takes half the arena and mechanics that allows 100% uptime.
    It would make sense if Ranged had 3-4 party utility that helps with survivability/mobility.

    If you lose more than 2-3 melee GCDs you're most likely trolling.

    MCH needs the other half of the rework and to update its current flaws
    Rework Flamethrower, this thing is an emote barely worth the potency. I'm aware it's technically a gain on 3+ targets but the gain is minimal and only when you aren't 1-2 scattergun away from hypercharge.

    Could be anything, just a strong GCD similar to Drill/AA/CS, a finisher for Hypercharge, a tower you drop/attach to yourself/ally that automatically targets surroundings...
    Just make something else of Flamethrower, it is equally fun as an emote.

    Automaton Queen is lackluster, glorified dot, press and forget, has the intelligence of a rock and you're most likely to mistake it for another player. It's also terrible to summon it for 12s, it does 4 punch, cool finisher and just goes away.

    I don't understand why we can't get anything similar to Bahamut/Phoenix.

    Wildfire needs to auto crit/dh to exploit the stat, auto explode at the target's death and deal aoe damage. I feel like it should also cap at 3 attacks with the same timer, hitting the 6 hit isn't skillful or anything, but requiring Hypercharge to max it makes the rotation rigid, not harder.

    Battery gauge should be dropped
    Battery gauge is just an illusion of a 60s Cooldown, the problem is that this completely break when facing downtime. Automaton Queen could be on a 60s Cooldown, it would remain the exact same but without the current downsides.

    This would also make possible for MCH to have a new, more interesting gauge.

    Heatblast spam is fun at first but quickly gets boring
    Reduces it to 3 with a finisher, make it accelerated your main combo to 1.5 instead, trigger all 1 2 3 without breaking combo (so you could do 3-2-3 again)...
    Just update Hypercharge phase, it gets old very fast.
    (5)

  2. #32
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    959
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    Automaton Queen is lackluster, glorified dot, press and forget, has the intelligence of a rock and you're most likely to mistake it for another player. It's also terrible to summon it for 12s, it does 4 punch, cool finisher and just goes away.

    I don't understand why we can't get anything similar to Bahamut/Phoenix.
    It also doesn't help that it takes 6 seconds to start attacking. They could at least shave off a couple seconds of the summon animation.

    Quote Originally Posted by CKNovel View Post
    Heatblast spam is fun at first but quickly gets boring
    Reduces it to 3 with a finisher, make it accelerated your main combo to 1.5 instead, trigger all 1 2 3 without breaking combo (so you could do 3-2-3 again)...
    Just update Hypercharge phase, it gets old very fast.
    This seems similar to how Rapid Fire worked. Maybe it too could come back.
    (0)

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,910
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    Ranged tax should either go or be compensated by heavy support abilities.
    This tax makes no sense when we got bosses with hitbox that takes half the arena and mechanics that allows 100% uptime.
    It would make sense if Ranged had 3-4 party utility that helps with survivability/mobility.
    I agree but my real issue is that we already have 2 mitigation party wides (well 3 for DNC), and I actually appreciate that recent buff, but this just is unable to compete since it's literally drowning in the sea of other party mitigators, notably from healers and tanks, which the game didn't have or barely in HW and SB. On top of it, what truly made rphys invaluable and wanted was manasong, period. They have shifted away from those meta considerations and the only meta that matters those days is damage.

    I honestly think our mitigation is only really, truly appreciable and harder to remove in ultimates, and even then... Apparently you can clear TOP without healers so... Not a hard walling metric anymore. I wouldnt say no to more, but then what about fight design? How many is enough or warranted?

    I also agree on the rest, especially hypercharge that is just carpal tunnel material and not very interesting except when to trigger it with heat, but the very reason it allows 5 GCDs within is so that the 1.5s recast times 5 equals 7.5s, which is 3 standard GCD, so it doesn't break the loopium, else everything gets thrown into jank and it feels bad. They just need to stop making it another braindead Delirium, and allow heat blast to do something else, like a finisher or something, while HC offers an actual sequence of things to do. It could just be enabling heated shots, I dunno, but something meaningful to do and not just a brainless spamm of the same buttons.
    (0)

  4. #34
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by primarisgoazrr View Post
    Dancer:
    - Add DoT that uses the dance mechanic, call it Toxic Step and it could last 40 sec
    Only if plays Toxic as the background music and we do the Britney dance.

    Honestly, I usually say 'nah' to dots, but at this rate I'd take anything to make the DNC playstyle more interesting outside of the 2min meta windows.
    (0)

  5. #35
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    Only if plays Toxic as the background music and we do the Britney dance.

    Honestly, I usually say 'nah' to dots, but at this rate I'd take anything to make the DNC playstyle more interesting outside of the 2min meta windows.
    Lol Yeah, just a little something else to do would be nice
    (0)

  6. #36
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    https://docs.google.com/document/d/1...it?usp=sharing

    For Machinist, I want them to keep following this document primarily in order to not only make it better but also give it a stronger sense of identity. They followed some things like making Hypercharge into stacks instead of a pure 8 second buff, and bringing Dismantle back, but there is plenty more they can do.
    Otherwise just fixing up some role actions so we aren't stuck with mainly dead ones and fixing the limit break to be less of a pain to hit things with, would be helpful. I'll leave it to the Bard's and Dancer's to go more in depth for their side, but I come purely as a Machinist wanting a little slice of love that isn't just; "Hi, have 10 extra potency, bye".
    (1)
    *Job effectiveness will vary depending on player skill

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