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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by primarisgoazrr View Post
    - Auto Crossbow added effect “reduce recast timer of both Gauss Round and Ricohet”
    Making it the effectively same as the other one. While simple and effective, it is a bit lazy though.

    I would focus here a bit more on the AoE aspect by for example enabling a combo aspect: Upon usage, gain a stack (max 10, and 30s - plenty of time to cap it if needed), the next split shot deals 25 extra potency for each stack. Adds just that little bit of extra dps in aoe form, but still keeps it useless for single target.

    Or as alternative: Upon using auto crossbow, gain a stack, and for each 2 stacks collected, you get an upgraded split shot (a free ogcd shot). Which then can even be upgraded further: this split shot adds x to 1 of the gauges, can get more potency.

    A bit more variety is better.
    (0)

  2. #2
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Making it the effectively same as the other one. While simple and effective, it is a bit lazy though.

    I would focus here a bit more on the AoE aspect by for example enabling a combo aspect: Upon usage, gain a stack (max 10, and 30s - plenty of time to cap it if needed), the next split shot deals 25 extra potency for each stack. Adds just that little bit of extra dps in aoe form, but still keeps it useless for single target.

    Or as alternative: Upon using auto crossbow, gain a stack, and for each 2 stacks collected, you get an upgraded split shot (a free ogcd shot). Which then can even be upgraded further: this split shot adds x to 1 of the gauges, can get more potency.

    A bit more variety is better.

    So what you’re saying is Auto-Crossbow will give these damage stacks and these stacks will increase the damage of Scattergun? if I understand that right it could be cool, but if this system is only for AOE then 10 stacks seems like a lot, although I could see the use if you have enough Heat Gauge to use Auto-Crossbow back to back.

    As for your alternative idea I think I like it a bit better, making Scattergun a free oGCD between Auto-Crossbow does sound fun, and you have to worry about saving Ricochet too much. Maybe as an upgrade you can get more battery gauge or shorten the cooldown of Air Anchor or Chainsaw
    (0)

  3. #3
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    And please.. There is absolutely no reason in 2020+3 that Windfire cannot crit, direct hit, or critically direct hit.
    (0)

  4. #4
    Player
    SerephinaBlossom's Avatar
    Join Date
    May 2022
    Posts
    41
    Character
    Serphie Nox
    World
    Coeurl
    Main Class
    Sage Lv 100
    We will look to remove range tax "buffs Casters (accept RDM, these guys need one)" and think that none of the phys range peeps Noticed that they lied.
    (0)

  5. #5
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    MCH
    For me, MCH should lean more into the engineering side.

    My hopes are that MCH summons a mech to jump inside of, kind of like D.va From Overwatch that changes their combo/Ricochet/Gauss Barrel into mecha like attacks.

    Basically instead of a robot that is basically a dot, you can fight as a mech ala Reaper's avatar state.

    BRD
    I want BRD to be more musically. Perhaps songs grant notes to power their archer-like attacks like Radiant's Finale. The songs do the same thing, but changing them to create notes for your oGCDs would encourage swapping songs often.


    DNC
    I honestly am unsure what DNC could get but I personally think that DNC should be the AoE monster that it was in ShB. Have a ST Saber Dance option.

    And maybe an aura around you that pulses dmg everytime you hit a proc on your filler GCDs.
    (0)

  6. #6
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    I'll add one thing that i'm surprised i haven't seen many people talk about. Why isn't Pitch Perfect AOE?
    It should be, even if it has massive fall-off i really think Pitch Perfect should have been made AoE in at the very least Shadowbringers. But now with procs being so reduced (comparitively, especially in AoE for Mage's Ballad) it just feels very awkward using Wanderer's Minuet in AoE pulls because Pitch Perfect is still Single-Target after 6 years.

    Though just other general thoughts, i want Bard to keep it's DoT procs and use them in more ways along what ShadowBringers did, while also having some better music themed skills for offense. Personally i'd also like some use of MP, but i feel that's very much so a thing that i'm pretty alone on.

    As for Mch and Dnc. I can't really comment much on them as i haven't played them nearly as much as Brd,
    (0)

  7. #7
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazamaiya View Post
    I'll add one thing that i'm surprised i haven't seen many people talk about. Why isn't Pitch Perfect AOE?
    It should be, even if it has massive fall-off i really think Pitch Perfect should have been made AoE in at the very least Shadowbringers. But now with procs being so reduced (comparitively, especially in AoE for Mage's Ballad) it just feels very awkward using Wanderer's Minuet in AoE pulls because Pitch Perfect is still Single-Target after 6 years.

    Though just other general thoughts, i want Bard to keep it's DoT procs and use them in more ways along what ShadowBringers did, while also having some better music themed skills for offense. Personally i'd also like some use of MP, but i feel that's very much so a thing that i'm pretty alone on.

    As for Mch and Dnc. I can't really comment much on them as i haven't played them nearly as much as Brd,
    If we were to get an AOE Pitch Perfect, I rather it be a different move connected to Army Paeon, since it doesn’t have a move connected to it
    (0)

  8. #8
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Ranged tax should either go or be compensated by heavy support abilities.
    This tax makes no sense when we got bosses with hitbox that takes half the arena and mechanics that allows 100% uptime.
    It would make sense if Ranged had 3-4 party utility that helps with survivability/mobility.

    If you lose more than 2-3 melee GCDs you're most likely trolling.

    MCH needs the other half of the rework and to update its current flaws
    Rework Flamethrower, this thing is an emote barely worth the potency. I'm aware it's technically a gain on 3+ targets but the gain is minimal and only when you aren't 1-2 scattergun away from hypercharge.

    Could be anything, just a strong GCD similar to Drill/AA/CS, a finisher for Hypercharge, a tower you drop/attach to yourself/ally that automatically targets surroundings...
    Just make something else of Flamethrower, it is equally fun as an emote.

    Automaton Queen is lackluster, glorified dot, press and forget, has the intelligence of a rock and you're most likely to mistake it for another player. It's also terrible to summon it for 12s, it does 4 punch, cool finisher and just goes away.

    I don't understand why we can't get anything similar to Bahamut/Phoenix.

    Wildfire needs to auto crit/dh to exploit the stat, auto explode at the target's death and deal aoe damage. I feel like it should also cap at 3 attacks with the same timer, hitting the 6 hit isn't skillful or anything, but requiring Hypercharge to max it makes the rotation rigid, not harder.

    Battery gauge should be dropped
    Battery gauge is just an illusion of a 60s Cooldown, the problem is that this completely break when facing downtime. Automaton Queen could be on a 60s Cooldown, it would remain the exact same but without the current downsides.

    This would also make possible for MCH to have a new, more interesting gauge.

    Heatblast spam is fun at first but quickly gets boring
    Reduces it to 3 with a finisher, make it accelerated your main combo to 1.5 instead, trigger all 1 2 3 without breaking combo (so you could do 3-2-3 again)...
    Just update Hypercharge phase, it gets old very fast.
    (5)

  9. #9
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    963
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    Automaton Queen is lackluster, glorified dot, press and forget, has the intelligence of a rock and you're most likely to mistake it for another player. It's also terrible to summon it for 12s, it does 4 punch, cool finisher and just goes away.

    I don't understand why we can't get anything similar to Bahamut/Phoenix.
    It also doesn't help that it takes 6 seconds to start attacking. They could at least shave off a couple seconds of the summon animation.

    Quote Originally Posted by CKNovel View Post
    Heatblast spam is fun at first but quickly gets boring
    Reduces it to 3 with a finisher, make it accelerated your main combo to 1.5 instead, trigger all 1 2 3 without breaking combo (so you could do 3-2-3 again)...
    Just update Hypercharge phase, it gets old very fast.
    This seems similar to how Rapid Fire worked. Maybe it too could come back.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,085
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    Ranged tax should either go or be compensated by heavy support abilities.
    This tax makes no sense when we got bosses with hitbox that takes half the arena and mechanics that allows 100% uptime.
    It would make sense if Ranged had 3-4 party utility that helps with survivability/mobility.
    I agree but my real issue is that we already have 2 mitigation party wides (well 3 for DNC), and I actually appreciate that recent buff, but this just is unable to compete since it's literally drowning in the sea of other party mitigators, notably from healers and tanks, which the game didn't have or barely in HW and SB. On top of it, what truly made rphys invaluable and wanted was manasong, period. They have shifted away from those meta considerations and the only meta that matters those days is damage.

    I honestly think our mitigation is only really, truly appreciable and harder to remove in ultimates, and even then... Apparently you can clear TOP without healers so... Not a hard walling metric anymore. I wouldnt say no to more, but then what about fight design? How many is enough or warranted?

    I also agree on the rest, especially hypercharge that is just carpal tunnel material and not very interesting except when to trigger it with heat, but the very reason it allows 5 GCDs within is so that the 1.5s recast times 5 equals 7.5s, which is 3 standard GCD, so it doesn't break the loopium, else everything gets thrown into jank and it feels bad. They just need to stop making it another braindead Delirium, and allow heat blast to do something else, like a finisher or something, while HC offers an actual sequence of things to do. It could just be enabling heated shots, I dunno, but something meaningful to do and not just a brainless spamm of the same buttons.
    (0)

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