For Sage, I'll leave some quick general suggestions and ideas rather any concrete theorycrafting on what I'd like to see for the job. I'll probably end up making a full rework if I'm bored enough or can flesh out these ideas better, but here are some things I've had in mind for the job that I'd like to see.
1: More damage-to-heal spells like Pneuma
Pneuma looks and feels cool with a giant laser that massively heals and attacks at the same time, and it's a shame that this is the only ability that does this on Sage, and on such a long cooldown. Why not have a single target version that does a big heal on your Kardion ally? Or does a DoT and a strong Regen? If we're going to have a bunch of free oGCD heals that make us spam our nuke more, why not just make it into a new GCD that at least breaks up the Dosis spam? You could easily make a central mechanic around this as the primary heal resource similar to (or instead of) Addersgall.
2: More Kardia interactions
Something like being able to extend Kardia to all party members, we'll call it Pankardia as an example. Soteria is boring, but it does the job, and would combine with Pankardia for a rather beefy party regen. Or an ability or spell that changes the Kardia proc from a small heal to something else (a buff, barrier, etc.).
3: It should feel like a DPS in a healer suit
Moreso than the other healers anyway, it doesn't have any raidwide attack buffs like Astro and Scholar, and Kardia can do a lot to bring meaningful interactions between DPSing and healing. We could bring in something like Machinist Overheat as a mini burst mechanic that massively increases the APM for a short time and rapid-fire procs Kardia with it. A simple builder/spender gauge and a cooldown (Phlegma?) to build that gauge quickly. A massive (and bankable) burst combo that goes back to the first point and does big damage and big heals. A bunch of oGCD attacks and cooldowns that proc off your spells and heals to increase the APM and make it more exciting as a fast-paced job.


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