A game that is designed for people that play MMOs.
...which would be..everyone?

No more of this 'anyone should be able to play' design that has driven player skill level into the ground because you don't even have to learn the game to beat the story.
Losing customers by being difficult = losing revenue = losing staff and creative resources = less content = less customers - less revenue.....

This "skill level" meme you seem so fond of...would it be a self defeating exercise to ask how you know what player skill levels are?

Or is this just your own opinion you believe as a self evident fact, with no real proof or actual data to back it up?