

What is once was is kinda irrelevant. If you don't like it currently, then it's clearly not there for you. It's there for the people who do like it.No, it really isn't. They destroyed the HW and SB versions of DRK, so anybody who liked those versions of it don't have anything similar in the game to go to. DRK is not for people who like playing it, DRK is for the devs to destroy and to throw a few of its mechanics into something else. Reprisal and Low Blow were originally from DRK. Camouflage was originally from DRK (Dark Dance, changed into Anticipation). Eukrasia was originally from DRK (Dark Arts).
This is a particularly silly argument.
The same logic applies. But i'm glad that we can now both see how silly ''Play because you want to play it'' is in a balance discussion.
Speaking of said content...today's look at the parsing from the first week (up to now) on the Savages. DRK's still the lowest rDPS, and is the 2nd lowest aDPS in all fights except for P12S P1 (where they're #1).
Last edited by RyuDragnier; 06-07-2023 at 02:51 AM.
Tapping into the unholy dark magics, it appears that DRK is 200 dps behind WAR if you look at 75th percentile. That’s a difference of 2.5%. In a tier where world proggers reported having multiple deaths and DD in the final boss and still hit 3% enrage.
Were this abyssos maybe the argument would be a little stronger. But the dps checks this tier are very lenient. I see it as a non issue personally.




Dark Knight is in a very awkward balancing spot. It thrives in scenarios where the boss becomes untargetable within one minute windows. Which is why it absolutely dominated both Dragonsong and Omega. Which is why you're seeing it pull ahead in P12S. They're clearly balancing with that in mind... which causes a problem when only P12S has that sort of downtime. Technically, P9S does as well but the timing puts it at a two minute window, so Dark Knight wants to hold resources for buffs instead of going nuts like it can in P12 or Ultimate.
Come 7.0, they need to either reduce the number of oGCDs Dark Knights or figure out a way to balance the other three tanks so this doesn't happen. Otherwise, we're going to see a constantly back and forth.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Is getting less screwed over (due to a simple relative lack of 1-minute amp cycles a la FoF/NM to be awkwardly affected) really "thriving", though?
When the difference between all doing fine and only DRK avoiding being screwed over is DRK being last place or merely competitive at best (since the dps checks are so lenient but DRK's combined mitigation+self-healing still the worst of all tanks by a lot), that hardly seems like "thriving" so much as "occasionally not so badly inferior."
Last edited by Shurrikhan; 06-07-2023 at 08:14 AM.
Hoping this makes them look at DRK a LITTLE bit more than usual. Best case it's not that 1m cycle anymore come 7.0. Worst case it still is and we get to see what fresh hells await.Is getting less screwed over (due to a simple lack of 1-minute amp cycles to be awkwardly affected) really "thriving", though?
When the difference between all doing fine and only DRK avoiding being screwed over is DRK being last place or merely competitive at best (since the dps checks are so lenient but DRK's combined mitigation+self-healing still the worst of all tanks by a lot), that hardly seems like "thriving" so much as "occasionally not so badly inferior."
Are you saying that they don't log in at all?
...Don't just focus on DRK's DPS numbers in Savage. Look also at what a janky mess DRK's personal sustain and utility contribution is in pretty much any content.
Especially: compared to the other Tanks, DRK feels conspicuously awkward when soloing older content and doing Deep Dungeons, and conspicuously more "work" / "vulnerable" when tanking 4-player duties.
Handwaving that sort of concern with a condescending "But that doesn't matter because I feel that content doesn't matter" really isn't a design answer.
If Dark Knight isn't the "master of Tank DPS" (which is a dubious identity to ever create in the first place, frankly), then what justification is there still for handicapping its personal sustainability vs. the other three Tanks?
Especially compared to Warrior, which basically just gets to be immortal for free — a strange design choice, at best.
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