Quote Originally Posted by Shurrikhan View Post
These are separate issues, though.

If you have an average ppgcd of 400, a 1000p GCD is identical to a 600p oGCD. Whether it's a GCD or not isn't actually changing the burst profile except insofar as nerfing that particular action if you haven't compensated it for becoming a GCD (instead of an oGCD).

Similarly, you can move part of Shadowbringer's relative potency elsewhere --thereby reducing DRK's emphasis on the 2-minute burst, and thereby dependence upon raid buffs-- without turning it into a GCD or removing a charge, etc., etc.


Just giving Shadowbringers the standard mana cost (3000) would reduce the attacks to be woven into DRK's 2-minute burst by 2 and the potency concentrated within that 2-minute burst by 920, making them less dependent on raid buffs. Increase active MP generation via Syphon/CnS/etc. by (slightly over) 3000 per minute and that's compensated for, but with a lesser gap between rDPS and aDPS.

Voila. That already has a greater effect on deemphasizing DRK's fixation on/around the 2-minute burst than having only a single charge of Shadowbringers or turning it into a single GCD "finisher", all without reducing the dungeon QoL/fluidity of the second charge.
I mentioned Shadowbringer as an example of something that can be improved right now, but if the current style is not changed in 7.0, it will be a repeat of 6.x.
I know that aDPS and rDPS are important, but as a PS user, it is also important to have a game experience that is fun to play and exhilarating to be able to do a lot of damage with a single shot.
This is the kind of improvement I hope for in 7.0