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  1. #81
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Yea this tier has a mix of physical and magical busters and roomwides. So dark missionary is useful some places but not all. Same goes for Dark Mind but that has always been the case. All other tanks except GNB have group mitigation that provides protection for both magical and physical. All other tanks have better sustain as well.

    DRK as a whole is in a ok state. And I think we all can live with that until 7.0 where we expect to see improvements.
    (1)

  2. #82
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Derio View Post
    DRK as a whole is in a ok state. And I think we all can live with that until 7.0 where we expect to see improvements.
    Highly doubtful but not impossible. WAR and DRK went into EW with QoL but the only thing that changed was the 2 min meta. Both were really good in ShB but the 2 min meta has basically ensured that WAR and especially PLD get some reworks. Personally I think WAR is fine and the recent buffs show it but all it needs is the ability to fit its gcds into that small burst window. WAR has always been a burst job but it just needs updating to fit this new lame meta. Maybe a skill to reduce its gcds to 1.5. If you can spam 3 FC's in under 5 secs then you don't really need ogcds to compensate for the lack of burst now do you.

    For example:
    lvl 100 - Deliverance.
    -Gain 3 stacks of Unchained. Weaponskills that normally use Nascent Chaos and Beast Gauge, no longer consume Nascent Chaos and Beast guage. Recast timer on weaponskills that consume Beast Gauge, reduced to 1.5 seconds. Can only be used when Infuriate is active.
    Additional Effect: Grants Deliverance. Increase potency of weaponskills by 5% and parry rate by 10%. Duration 15 seconds. Recast 120 secs.

    PLD however REALLY needs some fundamental reworks.
    (0)

  3. #83
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Marxam View Post
    WAR and DRK went into EW with QoL but the only thing that changed was the 2 min meta.
    And it still took until 6.1 to really unfuck some parts of DRK's kit there. They put Delirium on the stack system but somehow failed to touch Blood Weapon despite it popping up as a pain point in an interview with Yoshi-P during the Media Tour, and Living Dead was still killing DRKs after what, six years of complaints? Also this expac gave DRK Enhanced Unmend so yeah, also in the "highly doubtful" camp for 7.0 here.
    (0)

  4. #84
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,390
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It wouldn't surpirse me if 7.0 is just a further doubledown on Endwalker gameplay. In terms of what I expect DRK to get a finisher attack that can only be used under the effect of Delirium, and a combo action that can only be used while Living Shadow is active.

    I'm not expecting anything that changes anything that drastically changes the job.
    (2)

  5. #85
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    It wouldn't surpirse me if 7.0 is just a further doubledown on Endwalker gameplay. In terms of what I expect DRK to get a finisher attack that can only be used under the effect of Delirium, and a combo action that can only be used while Living Shadow is active.

    I'm not expecting anything that changes anything that drastically changes the job.
    You mean what Shadowbringer SHOULD have been?
    (0)

  6. #86
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    You mean what Shadowbringer SHOULD have been?
    Would Primal Dark Rendfiteor really even be an improvement over bankable, smooth charges of bursty oGCD damage, though?

    The latter's not great, clearly, but I fail to see how a "finisher" locked behind another 1-minute CD, identically to two other tanks... would be better.
    (5)

  7. #87
    Player
    JPMJ's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Helix Nebula
    World
    Masamune
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Would Primal Dark Rendfiteor really even be an improvement over bankable, smooth charges of bursty oGCD damage, though?

    The latter's not great, clearly, but I fail to see how a "finisher" locked behind another 1-minute CD, identically to two other tanks... would be better.
    I think the dark knight's DPS is too biased during bursts, which is not good.
    The abnormally high burst power is also the reason why the tanks were unbalanced.

    So we need to even out the dark knight's own DPS balance by reducing oGCD and creating a GCD finisher.
    One easy way to do this is to replace Shadowbringer with a high potency GCD like Double Down.
    This will lower the DPS of burst a bit, but keep the overall DPS.

    We should create a finisher to increase PT options and to make the game more interesting and exhilarating.
    (2)

  8. #88
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,390
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Its a bit too late for that isn't it? GNB and WAR are already out-damaging DRK, so the powercreep already happened.

    Its going to be a very weird feeling to see DRK damage potency buffs if this really goes the way its trending. Given I stand by the fact that I don't think the job's problems have anything to do with damage output, but we'll see what happens.
    (0)

  9. #89
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Its a bit too late for that isn't it? GNB and WAR are already out-damaging DRK, so the powercreep already happened.

    Its going to be a very weird feeling to see DRK damage potency buffs if this really goes the way its trending. Given I stand by the fact that I don't think the job's problems have anything to do with damage output, but we'll see what happens.
    If I were them, I'd be relooking at DRK to fix it, not in potency, but in pure kit. They get a lot of complaints about DRK's kit, and currently it's the only job in the game without much of an identity. This problem is going to keep happening until they finally sit down and actually figure out what they want DRK to be. Which of course means it won't happen, I mean they're reworking DRG (the posterboy for well made job) for 7.0 and only just fixed Living Dead after 6+ years of complaints for god's sake, they clearly don't give a damn about DRK.
    (1)
    Last edited by RyuDragnier; 06-05-2023 at 05:56 AM.

  10. #90
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by JPMJ View Post
    I think the dark knight's DPS is too biased during bursts, which is not good.
    The abnormally high burst power is also the reason why the tanks were unbalanced.

    So we need to even out the dark knight's own DPS balance by reducing oGCD and creating a GCD finisher.
    One easy way to do this is to replace Shadowbringer with a high potency GCD like Double Down.
    This will lower the DPS of burst a bit, but keep the overall DPS.

    We should create a finisher to increase PT options and to make the game more interesting and exhilarating.
    These are separate issues, though.

    If you have an average ppgcd of 400, a 1000p GCD is identical to a 600p oGCD. Whether it's a GCD or not isn't actually changing the burst profile except insofar as nerfing that particular action if you haven't compensated it for becoming a GCD (instead of an oGCD).

    Similarly, you can move part of Shadowbringer's relative potency elsewhere --thereby reducing DRK's emphasis on the 2-minute burst, and thereby dependence upon raid buffs-- without turning it into a GCD or removing a charge, etc., etc.


    Just giving Shadowbringers the standard mana cost (3000) would reduce the attacks to be woven into DRK's 2-minute burst by 2 and the potency concentrated within that 2-minute burst by 920, making them less dependent on raid buffs. Increase active MP generation via Syphon/CnS/etc. by (slightly over) 3000 per minute and that's compensated for, but with a lesser gap between rDPS and aDPS.

    Voila. That already has a greater effect on deemphasizing DRK's fixation on/around the 2-minute burst than having only a single charge of Shadowbringers or turning it into a single GCD "finisher", all without reducing the dungeon QoL/fluidity of the second charge.
    (1)
    Last edited by Shurrikhan; 06-05-2023 at 01:00 PM.

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