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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,910
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by primarisgoazrr View Post
    Yeah I can see your point, I’ve definitely had that happen to me a few times. It’s really strange honestly most of the kit talks about giving us more esprit, but only in your standard combo finishers it talks about feather procs. When you burst you get a bunch of feathers out of nowhere and then when you finish it’s back to no-feather dry gameplay. I think that’s what most of us want addressed.

    As for old MCH I can’t really speak on that, I started in SB and when I picked up MCH they changed it like 1 month later
    Yes feathers are a more valuable resource in rarity (not potency) than esprit. I don't mind it that much because it allows some skill play at spooling them a bit for bursts (getting into the 2min bursts with 2 or 3 feathers feels good actually, and turns the burst into random 'play piano' which is literally what made me main rPhys in HW/SB). But I wouldn't be against specific additional gains like Fan Dance 3 on a trait that upgrades standard step to grant a Threefold proc when you get all the steps correctly. Or Fan Dance 4 with some RNG from Fan Dance 3, which would add a bit more feather proc and ogcd play during downtime.
    (0)

  2. #22
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by primarisgoazrr View Post
    - Auto Crossbow added effect “reduce recast timer of both Gauss Round and Ricohet”
    Making it the effectively same as the other one. While simple and effective, it is a bit lazy though.

    I would focus here a bit more on the AoE aspect by for example enabling a combo aspect: Upon usage, gain a stack (max 10, and 30s - plenty of time to cap it if needed), the next split shot deals 25 extra potency for each stack. Adds just that little bit of extra dps in aoe form, but still keeps it useless for single target.

    Or as alternative: Upon using auto crossbow, gain a stack, and for each 2 stacks collected, you get an upgraded split shot (a free ogcd shot). Which then can even be upgraded further: this split shot adds x to 1 of the gauges, can get more potency.

    A bit more variety is better.
    (0)

  3. #23
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Making it the effectively same as the other one. While simple and effective, it is a bit lazy though.

    I would focus here a bit more on the AoE aspect by for example enabling a combo aspect: Upon usage, gain a stack (max 10, and 30s - plenty of time to cap it if needed), the next split shot deals 25 extra potency for each stack. Adds just that little bit of extra dps in aoe form, but still keeps it useless for single target.

    Or as alternative: Upon using auto crossbow, gain a stack, and for each 2 stacks collected, you get an upgraded split shot (a free ogcd shot). Which then can even be upgraded further: this split shot adds x to 1 of the gauges, can get more potency.

    A bit more variety is better.

    So what you’re saying is Auto-Crossbow will give these damage stacks and these stacks will increase the damage of Scattergun? if I understand that right it could be cool, but if this system is only for AOE then 10 stacks seems like a lot, although I could see the use if you have enough Heat Gauge to use Auto-Crossbow back to back.

    As for your alternative idea I think I like it a bit better, making Scattergun a free oGCD between Auto-Crossbow does sound fun, and you have to worry about saving Ricochet too much. Maybe as an upgrade you can get more battery gauge or shorten the cooldown of Air Anchor or Chainsaw
    (0)

  4. #24
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    And please.. There is absolutely no reason in 2020+3 that Windfire cannot crit, direct hit, or critically direct hit.
    (0)

  5. #25
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    351
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    the ranged tax.
    The Ranged Tax should exist due to Physical ranged having the ability to both DPS on the move and at a significantly longer range.

    Whether Physical ranged are taxed too hard is another question..


    I also think that boss hitboxes need to be shrinked significantly and make melee actually have to play well for uptime and not get it handed to them on a silver platter.



    Unrelated to the Ranged Tax, I feel like Red Mage is taxed way too hard in terms of it's damage due to having Verraise and Vercure.


    I wouldn't mind Vercure having a cooldown like Curing Waltz and Verraise being yoinked completely in exchange for some real damage buffs.
    (1)
    Last edited by NightHour; 06-01-2023 at 05:55 PM.

  6. #26
    Player
    SerephinaBlossom's Avatar
    Join Date
    May 2022
    Posts
    41
    Character
    Serphie Nox
    World
    Coeurl
    Main Class
    Sage Lv 100
    We will look to remove range tax "buffs Casters (accept RDM, these guys need one)" and think that none of the phys range peeps Noticed that they lied.
    (0)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,910
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NightHour View Post
    The Ranged Tax should exist due to Physical ranged having the ability to both DPS on the move and at a significantly longer range.

    Whether Physical ranged are taxed too hard is another question..


    I also think that boss hitboxes need to be shrinked significantly and make melee actually have to play well for uptime and not get it handed to them on a silver platter.



    Unrelated to the Ranged Tax, I feel like Red Mage is taxed way too hard in terms of it's damage due to having Verraise and Vercure.


    I wouldn't mind Vercure having a cooldown like Curing Waltz and Verraise being yoinked completely in exchange for some real damage buffs.
    No it should not. That argument is nonsensical. As long as this tax will exist the only reason we'll be taken in parties is for the 1% party bonus in the current ShB/EW meta.

    Add a special mechanic or something to rphys if it makes all of you shut up for good about it, I don't care. But it is an abomination.
    (2)

  8. #28
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    MCH
    For me, MCH should lean more into the engineering side.

    My hopes are that MCH summons a mech to jump inside of, kind of like D.va From Overwatch that changes their combo/Ricochet/Gauss Barrel into mecha like attacks.

    Basically instead of a robot that is basically a dot, you can fight as a mech ala Reaper's avatar state.

    BRD
    I want BRD to be more musically. Perhaps songs grant notes to power their archer-like attacks like Radiant's Finale. The songs do the same thing, but changing them to create notes for your oGCDs would encourage swapping songs often.


    DNC
    I honestly am unsure what DNC could get but I personally think that DNC should be the AoE monster that it was in ShB. Have a ST Saber Dance option.

    And maybe an aura around you that pulses dmg everytime you hit a proc on your filler GCDs.
    (0)

  9. #29
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    I'll add one thing that i'm surprised i haven't seen many people talk about. Why isn't Pitch Perfect AOE?
    It should be, even if it has massive fall-off i really think Pitch Perfect should have been made AoE in at the very least Shadowbringers. But now with procs being so reduced (comparitively, especially in AoE for Mage's Ballad) it just feels very awkward using Wanderer's Minuet in AoE pulls because Pitch Perfect is still Single-Target after 6 years.

    Though just other general thoughts, i want Bard to keep it's DoT procs and use them in more ways along what ShadowBringers did, while also having some better music themed skills for offense. Personally i'd also like some use of MP, but i feel that's very much so a thing that i'm pretty alone on.

    As for Mch and Dnc. I can't really comment much on them as i haven't played them nearly as much as Brd,
    (0)

  10. #30
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazamaiya View Post
    I'll add one thing that i'm surprised i haven't seen many people talk about. Why isn't Pitch Perfect AOE?
    It should be, even if it has massive fall-off i really think Pitch Perfect should have been made AoE in at the very least Shadowbringers. But now with procs being so reduced (comparitively, especially in AoE for Mage's Ballad) it just feels very awkward using Wanderer's Minuet in AoE pulls because Pitch Perfect is still Single-Target after 6 years.

    Though just other general thoughts, i want Bard to keep it's DoT procs and use them in more ways along what ShadowBringers did, while also having some better music themed skills for offense. Personally i'd also like some use of MP, but i feel that's very much so a thing that i'm pretty alone on.

    As for Mch and Dnc. I can't really comment much on them as i haven't played them nearly as much as Brd,
    If we were to get an AOE Pitch Perfect, I rather it be a different move connected to Army Paeon, since it doesn’t have a move connected to it
    (0)

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