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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by primarisgoazrr View Post
    Dancer:
    - Add DoT that uses the dance mechanic, call it Toxic Step and it could last 40 sec
    Only if plays Toxic as the background music and we do the Britney dance.

    Honestly, I usually say 'nah' to dots, but at this rate I'd take anything to make the DNC playstyle more interesting outside of the 2min meta windows.
    (0)

  2. #2
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    Only if plays Toxic as the background music and we do the Britney dance.

    Honestly, I usually say 'nah' to dots, but at this rate I'd take anything to make the DNC playstyle more interesting outside of the 2min meta windows.
    Lol Yeah, just a little something else to do would be nice
    (0)

  3. #3
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    https://docs.google.com/document/d/1...it?usp=sharing

    For Machinist, I want them to keep following this document primarily in order to not only make it better but also give it a stronger sense of identity. They followed some things like making Hypercharge into stacks instead of a pure 8 second buff, and bringing Dismantle back, but there is plenty more they can do.
    Otherwise just fixing up some role actions so we aren't stuck with mainly dead ones and fixing the limit break to be less of a pain to hit things with, would be helpful. I'll leave it to the Bard's and Dancer's to go more in depth for their side, but I come purely as a Machinist wanting a little slice of love that isn't just; "Hi, have 10 extra potency, bye".
    (1)
    *Job effectiveness will vary depending on player skill

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