Quote Originally Posted by RyanCousland View Post
And instead of cancerous healing we have complaints of LBs or specific skills or jobs that are "op" not to mention the tank disparity that is the opposite of the healer problems in pre 6.1, I understand the healer concern truly but I think a potency reduction across the board would've alleviated that, (a cure 3 that was 400 and instead 300 is still better than no cure), now we've dug ourselves in this pit where we can't touch a job without neutering it
You seem to assume I stated that one was better than the other.

The past was also not clean of "OP" jobs, like NIN during SB especially, and DRG during ShB.