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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Flame Thrower needs to be a skill that comes from a deployed turret allowing us to continue our rotation while it's happening. That's the only thing that makes any sense to me if it's not going to generate any gauge and can't be moved once it has started.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Literally just let it generate heat per tick. It literally did that in Stormblood when heat management was an actual thing.

    I love the powertools but holy shit they didnt need to axe every good idea stormblood had.
    (7)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,682
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Literally just let it generate heat per tick. It literally did that in Stormblood when heat management was an actual thing.

    I love the powertools but holy shit they didnt need to axe every good idea stormblood had.
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    (1)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    The funny thing is, what made Overheating so shit in terms of how strict the timing was is what they started fixing utilising buff stacks per GCD later on.
    (0)

  5. #5
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    Unfortunately the design's best aspect, heat management, was aborted in keeping the core of its HW rotation, 'ammo' management and piano bursting. I would have loved if they kept the class as a heat management class where you wanted to exclusively juggle heat. I feel if they focused on heat management, it would be better overall.

    That said, I have no love lost for that version of the class. Needing to intentionally overheat the class and wildfire burst and still piano burst while managing ammo and doing that bizarre 323121 rotation that existed back then just wasn't worth the headache. That said, I do actually miss the 323121 ammo burst. That was actually fun.

    Machinist as a heat management class could have been so interesting, but instead it's a cooldown class which is...fine, but not the best.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,682
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    "Later on" is an euphemism. Took them what, all of ShB + half of EW?
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,682
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's boring is what it is, much like GNB. Just press a lot of different long cooldowns on cooldown, else they drift. Whoo.
    (0)

  8. #8
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    You could reasonably do what Drill/Bioblaster is.

    Make it a Ogcd with shared Air Anchor recast
    give it 20 heat
    give it a lingering dot

    Maybe limit it to one of those dots at a time, or even create a interaction when both are active at the same time.
    (0)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Increase its range to 30y and its duration to 60s
    So I can finally truly AFK during dungeons.
    (0)

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Based on my own math I did a long while ago, Flamethrower is worth using on 4+ target if!
    -Bio Blaster isn't coming back in the next 10 seconds
    -Chain Saw isn't coming back in the next 10 seconds
    -You have a low Heat gauge (0~10)
    -You can't ensure a full duration of Hypercharge

    If those conditions aren't filled, you're better just spamming Scattergun, especially if you a Reassemble ready for CS/Scattergun.
    But remind yourself we're talking about ridiculous gain of potencies that might not even make you gain a second.
    (1)

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