I haven't touched Savage yet (disorganized static noises) but I'm already groaning and whipping out the old Bingo card at the guide videos. For this fight, you'll need clock positions, partner stacks, and light parties which go East and West. Drop the waymarks 1 A 2 B 3 C 4 D in a circle. The fight opens with a raidwide, so mitigate and heal. Then there's a tankbuster which requires a tank swap.
Quick, which fight did I describe? Eeeefffffff me I wish they shake this paint-by-numbers design up, the casualization of Savage is choking the life out of encounter design and the dogpoop job design isn't enough to make it entertaining by itself.


Reply With Quote




