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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I haven't touched Savage yet (disorganized static noises) but I'm already groaning and whipping out the old Bingo card at the guide videos. For this fight, you'll need clock positions, partner stacks, and light parties which go East and West. Drop the waymarks 1 A 2 B 3 C 4 D in a circle. The fight opens with a raidwide, so mitigate and heal. Then there's a tankbuster which requires a tank swap.

    Quick, which fight did I describe? Eeeefffffff me I wish they shake this paint-by-numbers design up, the casualization of Savage is choking the life out of encounter design and the dogpoop job design isn't enough to make it entertaining by itself.
    (5)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I haven't touched Savage yet (disorganized static noises) but I'm already groaning and whipping out the old Bingo card at the guide videos. For this fight, you'll need clock positions, partner stacks, and light parties which go East and West. Drop the waymarks 1 A 2 B 3 C 4 D in a circle. The fight opens with a raidwide, so mitigate and heal. Then there's a tankbuster which requires a tank swap.

    Quick, which fight did I describe? Eeeefffffff me I wish they shake this paint-by-numbers design up, the casualization of Savage is choking the life out of encounter design and the dogpoop job design isn't enough to make it entertaining by itself.
    I await the day SE just becomes unhinged and opens the boss with the 10 hit Akh Morn that combos in a Double tank Buster midway thru
    (2)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I haven't touched Savage yet (disorganized static noises) but I'm already groaning and whipping out the old Bingo card at the guide videos. For this fight, you'll need clock positions, partner stacks, and light parties which go East and West. Drop the waymarks 1 A 2 B 3 C 4 D in a circle. The fight opens with a raidwide, so mitigate and heal. Then there's a tankbuster which requires a tank swap.

    Quick, which fight did I describe? Eeeefffffff me I wish they shake this paint-by-numbers design up, the casualization of Savage is choking the life out of encounter design and the dogpoop job design isn't enough to make it entertaining by itself.
    I'm with you until the last sentence.

    It's not "casualization", it's lack of immagination. They have a system they think they can use for tightly tuned fights. And they're right. Unfortunately, it's also BORING. It's like the argument that an MMO can have innovative, interesting, and highly varied class design and mechanics OR can have balance. WoW has struggled with this for nearly 20 years and not managed to solve that yet. Some "flash in the pan" MMOs seem to fix it during their very short lives, but that's because they do the FFXIV approach and simply die off and shut down before people realize it.

    Has nothing to do with "casuals" or whatever scapegoat you want to throw it. It's everything to do with FFXIV's devs deciding balance >>> all. So much so, if a Job is off by 1% or so, both the community and devs tend to lose their minds...with the odd exception of a few specific Jobs (MCH, quite often, and always RDM due to how much the devs value combat Raises).

    The alternative would be WoW, where there are often specs simply left out of content for entire patches or expansions. I remember back in the OG three expansions (Vanilla, BC, and Wrath) that the general refrain was "as long as one spec is raid viable for a class, it's okay", since often one or even two specs would simply not be viable for raids, but since the planer didn't have to level an alt, this was seen as acceptable, especially for Pures since they didn't have to swap role.

    .

    EDIT:

    To be clear, me personally, I prefer more diversity and distinction (my 4 Healers premise is entirely based on that), but I also understand that modern gamer communities are hyper stick-up-butt over balance and quick to kick to the curb/blacklist any perceived distinction that's too great.

    .

    Quote Originally Posted by Sebazy View Post
    As I pointed out earlier, Coil Turn 1 took nearly 2 years after it's release before it was cleared without healers.

    Now it's routine to see this happen in the highest levels of content within the same patch.
    To be fair, as you and others are fond of pointing out - we gamers were, as a FFXIV community collectively, really bad/much worse back then
    (0)
    Last edited by Renathras; 06-02-2023 at 10:44 AM. Reason: Marked with EDIT

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    To be fair, as you and others are fond of pointing out - we gamers were, as a FFXIV community collectively, really bad/much worse back then
    Indeed, but is that really relevant here or are you just trying to downplay the point? There's not really anything to optimise with a bunch of Tanks flailing on a pair of bosses, the barrier was having enough HP to survive some hood swings and enough DPS to kill them before their damage really ramped up. Could they have killed T1 like this sooner with more optimisation? Likely not a full tier sooner.

    If they had todays kits or the fight did modern levels of tank damage.. Whole different story.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    What on earth does...
    Good holy GOD if you would stop putting words in my mouth for one single second you might actually be able to get a productive discussion going. I wasn't strictly even talking about HEALERS since this is a problem of all roles in the game right now.

    Quote Originally Posted by Sebazy View Post
    Indeed, but is that really relevant here or are you just trying to downplay the point?
    It's relevant as it points out that this is nothing new in this game, and the only reason it took so long then was likely a lower level of player skill, not that it wasn't possible at the time or that the design of the game/Healers has devolved since then. And people WEREN'T complaining about it back then.
    (0)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    It's relevant as it points out that this is nothing new in this game, and the only reason it took so long then was likely a lower level of player skill, not that it wasn't possible at the time or that the design of the game/Healers has devolved since then. And people WEREN'T complaining about it back then.
    That's not really a valid assumption.

    My Titan tanking on WHM was literally years before then, a JP group pulled the same thing off around the same time as me as well. Double WHM WP farms were a known thing within 2.0 and tanking Ramuh with Titan Egi was a thing in 2.3, again well before the all warrior T1.

    The time it took had nothing to do with player skill. People were trying far zanier stuff well before that point. The limit was simply having enough HP and doing enough damage. T1 wasn't a complex fight in the slightest. It just started hitting really really hard as the fight progressed on. That was the barrier.
    (9)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~