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  1. #101
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kes13a View Post
    have to agree with you on this. sure, it may have changed, doesnt mean we need to like the change.

    plenty of single player games out there for people who want that kind of thing. for me, the changes towards a more solo game is not sitting overly well, but we will see how far they take it.
    I honestly wouldn't mind Trusts... if their AI was good enough to cause some incidental learning, rather than (as presently the case)... the opposite (terrible AI encouraging wasteful habits / abandoned opportunities for improvement). At least then they'd be helping to prepare players for multiplayer engagement. But instead, the gap in ceilings between them makes it increasingly awkward for players to move back and forth between multiplayer and single-player modes.
    (0)

  2. #102
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I honestly wouldn't mind Trusts... if their AI was good enough to cause some incidental learning, rather than (as presently the case)... the opposite (terrible AI encouraging wasteful habits / abandoned opportunities for improvement). At least then they'd be helping to prepare players for multiplayer engagement. But instead, the gap in ceilings between them makes it increasingly awkward for players to move back and forth between multiplayer and single-player modes.
    Personally, I think they should make Trust worse. I get people have social anxiety/prefer to play alone at times/etc, but it should be a 'last resort' option and constantly remind people of such.
    (1)

  3. #103
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KitingGenbu View Post
    Personally, I think they should make Trust worse. I get people have social anxiety/prefer to play alone at times/etc, but it should be a 'last resort' option and constantly remind people of such.
    Sure, but you can do that by just applying a %damage reduction to Trust party members, instead of by inundating players with play limited to the shallowest of AIs (no deliberate AoE, no preemptive positioning, little to no CDs, etc.).
    (0)
    Last edited by Shurrikhan; 06-02-2023 at 07:03 AM.

  4. #104
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    I find the complaints about trust to be funny. Most of yall probably don't say shizz in content anyways. Hell trusts speak more than most real players. There's 100 different things to do with real players. If dungeons having the OPTION to play solo bothers you that's a you problem.

    I'll care about trusts in that way if we're ever able to run raids with them. Until then I say keep em in dungeons
    (4)

  5. #105
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Sure, but you can do that by just raising the mobs' and bosses' HP, or applying a %damage reduction to Trust party members, instead of by inundating players with play limited to the shallowest of AIs.
    True, but keep in mind that tooning trust AI takes continuous work. This is an important thing to note because all of SE's development team is in house, so the more bodies you have working on something like this, which should be treated as a side option to begin with, the less bodies you have working on something else. Besides, there's plenty of other avenues people can utilize to level up in this game and acquire gear if that's their goal while also avoiding dungeon/group related content (fates/daily hunts come to mind).
    (0)

  6. #106
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KitingGenbu View Post
    True, but keep in mind that tooning trust AI takes continuous work. This is an important thing to note because all of SE's development team is in house, so the more bodies you have working on something like this, which should be treated as a side option to begin with, the less bodies you have working on something else. Besides, there's plenty of other avenues people can utilize to level up in this game and acquire gear if that's their goal while also avoiding dungeon/group related content (fates/daily hunts come to mind).
    I'm not saying improving Trust AI (while decreasing their %damage to keep them relatively inefficient even if they were slightly more 'skillful' than your average roulette rando) would be an efficient use of resources. It's just what I think would be required for Trusts not to be, in the long run, bad for the game / playerbase.

    The game should be improving its learning curve to better ready players for Savage. Instead, since Trusts were introduced, we've only seen its content get dumbed down further, while the Trusts themselves are bad habits / lack of improvement-opportunities incarnate.
    (0)

  7. #107
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Someone actually came up with a reason for that which involved the soul crystals. Everything you learn through your job quests is learned from the information stored in the soul crystal. When you finish your job quests you begin coming up with the techniques yourself, and instead you are now putting information into the soul crystals as you develop.

    It fits the lore, even if it doesn't change how you feel or even if it might just be a poor excuse.
    I could get behind this if there was some kind of trial or something that gave me a feeling that we actually learned these things, it doesn't have to be someone teaching us but something that shows us learning the new abilities rather than just a pop up when we level.
    (1)

  8. #108
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KeshLives View Post
    So you/they didn't want more difficulty, you wanted better loot, you basically admitted. Nothing new there. That's usually the tune; "We want harder content!!" = "We want better loot!!!"
    WoW is --> that way.
    I mean you even quoted the bit where I said that I really enjoyed running and learning it blind on launch lol =(

    Consider this:

    An extreme primal is worth running repeatedly for a mount with a fairly decent chance of ending up with 99 clears.

    Savage is worth running repeatedly for gear, weapons, a mount etc for a bare minimum of 8 clears but likely more if you have alt jobs.

    Now ask yourself, how many times is it worth clearing the Criterion Savage dungeon? You can get the mount from regular Criterion and the only unique item from Savage is the earring if I'm remembering it correctly.

    Take some deep breaths for a sec and think about it.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #109
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    have to agree with you on this. sure, it may have changed, doesnt mean we need to like the change.
    MMO means a large player environment, it doesnt mean you ONLY play with other players all the time. The reasons for Trusts and the Duty Support system have already been outlined. Dont be surprised when those same systems are adopted across a broader aspect.

    AI developement is accelerating, so from my POV it isnt if..its when. Better get used to it.

    Oh and Drakon? You'll be my age one day. So, Id also cool it with the age remarks, you will be there a lot faster than you imagine.

    Tempus fugit.
    (1)

  10. #110
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by VelKallor View Post
    MMO means a large player environment, it doesnt mean you ONLY play with other players all the time. The reasons for Trusts and the Duty Support system have already been outlined. Dont be surprised when those same systems are adopted across a broader aspect.

    AI developement is accelerating, so from my POV it isnt if..its when. Better get used to it.

    Oh and Drakon? You'll be my age one day. So, Id also cool it with the age remarks, you will be there a lot faster than you imagine.

    Tempus fugit.
    I love grandmas but you're not just a grandma, you're a grandma off her meds. There's a diff.
    (0)

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