So you/they didn't want more difficulty, you wanted better loot, you basically admitted. Nothing new there. That's usually the tune; "We want harder content!!" = "We want better loot!!!"The problem is that IMHO the dungeon was significantly tougher than the typical extreme fight whilst also being less worthwhile to run.
I really enjoyed running and learning it blind on launch, but once we caught wind of the rewards, half the team almost instantly lost interest.
WoW is --> that way.
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
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