Quote Originally Posted by Sebazy View Post
The problem is that IMHO the dungeon was significantly tougher than the typical extreme fight whilst also being less worthwhile to run.

I really enjoyed running and learning it blind on launch, but once we caught wind of the rewards, half the team almost instantly lost interest.
So you/they didn't want more difficulty, you wanted better loot, you basically admitted. Nothing new there. That's usually the tune; "We want harder content!!" = "We want better loot!!!"
WoW is --> that way.