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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,348
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurhz View Post
    They shouldn't be changing encounters to this degree just to accommodate for NPCs.
    Again, it's pretty obvious it's not being changed for NPCs. We know NPCs can do some of these older mechanics because of how simple some of them were. If you analyze all the fights that were changed to figure out what was consistent about all of them, it's that new players frequently failed to figured them out, even on subsequent attempts. That they were not obvious.

    In contrast, any normal content made now, things are obvious and as you go through the fight it all clicks without having to solve a riddle in some text or read the status effects, and this is so obviously why they are changing them.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Again, it's pretty obvious it's not being changed for NPCs. We know NPCs can do some of these older mechanics because of how simple some of them were. If you analyze all the fights that were changed to figure out what was consistent about all of them, it's that new players frequently failed to figured them out, even on subsequent attempts. That they were not obvious.

    In contrast, any normal content made now, things are obvious and as you go through the fight it all clicks without having to solve a riddle in some text or read the status effects, and this is so obviously why they are changing them.
    If this is the case why dont they alter the trust version to be thoughtless and easy for people that cant communicate with others to learn what to do with these neutered mechanics and leave the duty finder versions alone.

    It seems like the game is going to become so boring over the next few years because they are making roulette content even less desirable to run . They should be encouraging team work, communication and the rewards for players to join in roulettes to help MSQ travelers or we will face a desolate duty finder experience in the future because people are bored senseless and have had enough of being coddled.
    (5)