Of all the mechanics to go, this is a great one to get rid of.
I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
Of all the mechanics to go, this is a great one to get rid of.
I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.

Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
Same. Im glad im not the only one to see this mechanic go for pretty much the same reason. With randoms its almost a guaranteed wipe. No more.
You must be unironically special if that is hard to work out as someone who has played at least since SB.
You too
The real reason Castrum Abania is nerfed is because they need to cater to special needs as illustrated by these two bright talented young men
He uses this move twice, maybe not even that if you kill him fast enough.
It takes trial and error to learn whether you need to avoid the elements he mentions, or stand in them.
So by the time you work it out, it's too late.
It's hardly 'special needs' if you forget that because you never play on this dungeon.
Of all the things to get salty about, why would you mourn the loss of a mechanic you experience maybe once or twice a year and has no real effect on gameplay, in casual content?
Now if it was something like an Alliance Raid, of which we have far fewer, or an Extreme or Savage fight that was getting nerfed, I'd get it. I couldn't give a crap about dungeons 2 or more expansions ago, they should be simplified (and brought into line with newer content for consistency) for player retention.
Last edited by Seraphor; 06-02-2023 at 04:18 AM.
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