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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    (2)

  2. #2
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
    (10)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DayHealer View Post
    Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
    I loath getting any Crystal Tower raid. I'd gladly take Orbonne every day over that. Original Orbonne before it was nerfed.
    Try again.
    (1)

  4. #4
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    Same. Im glad im not the only one to see this mechanic go for pretty much the same reason. With randoms its almost a guaranteed wipe. No more.
    (1)

  5. #5
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    You must be unironically special if that is hard to work out as someone who has played at least since SB.

    Quote Originally Posted by Xaruko_Nexume View Post
    Same. Im glad im not the only one to see this mechanic go for pretty much the same reason. With randoms its almost a guaranteed wipe. No more.
    You too

    The real reason Castrum Abania is nerfed is because they need to cater to special needs as illustrated by these two bright talented young men
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    You must be unironically special if that is hard to work out as someone who has played at least since SB.



    You too

    The real reason Castrum Abania is nerfed is because they need to cater to special needs as illustrated by these two bright talented young men
    He uses this move twice, maybe not even that if you kill him fast enough.
    It takes trial and error to learn whether you need to avoid the elements he mentions, or stand in them.
    So by the time you work it out, it's too late.

    It's hardly 'special needs' if you forget that because you never play on this dungeon.

    Of all the things to get salty about, why would you mourn the loss of a mechanic you experience maybe once or twice a year and has no real effect on gameplay, in casual content?
    Now if it was something like an Alliance Raid, of which we have far fewer, or an Extreme or Savage fight that was getting nerfed, I'd get it. I couldn't give a crap about dungeons 2 or more expansions ago, they should be simplified (and brought into line with newer content for consistency) for player retention.
    (1)
    Last edited by Seraphor; 06-02-2023 at 04:18 AM.