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  1. #1
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,187
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100

    mechanic replacement

    i've just been in castrum abania, the lvl 69 dungeon.

    it disappointed me to see how the second boss got changed. do you remember it? the boss who creates a barrier which sends back any dmg to you unless you take on a certain element?
    yeah, thats no more. that mechanic got replaced with.. who would have thought? AOE's... the elements became mere visuals.
    cant we be expected to think the least little bit anymore? or was it too difficult to make the trust stand inside a specific element?
    (19)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,278
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Idk why they even changed stormblood bosses... They for the most part seemed modern and functional.
    ARR and some of heavensward i understand, but stormblood boss changes was a waste of a dev time IMO
    (7)

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I can not imagine that this was necessary to make this dungeon work with trusts. There is no way they couldnt have just made trusts go to the correct area.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Because in almost every single party, you were hard carrying at least one person through that boss. People don't read in dungeons anymore so SE removes reading requirements from dungeon mechanics.
    (11)

  5. #5
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Everything got dumb down so NPC trust can handle mechanics, also a reason why boss teleport to center for most mechanics as a BOT would have hard time repositioning bosses
    (6)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    (2)

  7. #7
    Player
    DayHealer's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    189
    Character
    Day Healer
    World
    Malboro
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
    (10)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DayHealer View Post
    Terrible take. Bet you think running Labyrinth of ancients on Raid roulette again and again is good too cause 0 difficulty.
    I loath getting any Crystal Tower raid. I'd gladly take Orbonne every day over that. Original Orbonne before it was nerfed.
    Try again.
    (1)

  9. #9
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    Same. Im glad im not the only one to see this mechanic go for pretty much the same reason. With randoms its almost a guaranteed wipe. No more.
    (1)

  10. #10
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Seraphor View Post
    Of all the mechanics to go, this is a great one to get rid of.
    I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
    You must be unironically special if that is hard to work out as someone who has played at least since SB.

    Quote Originally Posted by Xaruko_Nexume View Post
    Same. Im glad im not the only one to see this mechanic go for pretty much the same reason. With randoms its almost a guaranteed wipe. No more.
    You too

    The real reason Castrum Abania is nerfed is because they need to cater to special needs as illustrated by these two bright talented young men
    (0)

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