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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shinkuno View Post
    Probably just replaced faulty hardware. Reality is the servers are some cheap crap which is why they have to give you "fake" login queues at like 4am because more than 10 people logging in at the same time makes their servers catch fire.
    They were willing to pay "above market price" for new servers. They replace faulty hardware all the time when it breaks, within minutes or hours, because it often causes a few areas to go down on a certain world. The queues are to prevent bottlenecking and also to fight DDoS which if you have played the game for a long time, you will know we have had a lot of DDoS attacks.

    There are queues for MMORPGs generally, you just don't normally see them unless the MMORPG is actually popular, particularly when they first release or there is a major content release.

    Quote Originally Posted by Fiel_Tana View Post
    It is yes, but other games must do something different since it only happens to this degree in FFXIV for me. Lag is often a thing in other games but not to the degree that combat is simply an exercise in frustration.

    It's not a lot of fun when the lag / latency / ping is a mechanic in itself.
    I do notice it in PvP and Chocobo racing but my ping is high. I don't really notice it when doing pve which is the majority of content in the game. Even avoiding aoes at high pings is not an issue for me. I don't have these snapshot issues other people do, so I always think that they don't understand that most things register when the cast bar completes, not when the animation completes.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Fiel_Tana's Avatar
    Join Date
    Dec 2021
    Posts
    165
    Character
    F'iel Tana
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I do notice it in PvP and Chocobo racing but my ping is high. I don't really notice it when doing pve which is the majority of content in the game. Even avoiding aoes at high pings is not an issue for me. I don't have these snapshot issues other people do, so I always think that they don't understand that most things register when the cast bar completes, not when the animation completes.
    I do understand how it works in FFXIV and like I've said, I've checked guides to see what I'm missing and recorded my screen to see where I went wrong and still the issue remains that the tells shown on the screen is not often what is happening. I've recorded being hit when I'd moved out of the area well before the cast bar completes for example and any spread mechanic is frustrating at best.

    The animation lag does complicate things but perhaps that is a separate but equally important issue since the visual dissonance of having to watch UI not the world around the character also isn't a great experience. But like I said, even the UI at times has seemed to lag behind the actual damage and some mechanics require knowing the precise location of other players.
    (6)
    Last edited by Fiel_Tana; 05-31-2023 at 09:40 PM. Reason: Edited to clarify