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Thread: Dragoon Rework

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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    876
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I feel like CT's DoT duration should be increased (largely for cleave purposes) regardless... at least to PS's duration. Since it's being replaced early anyways, its tick potency wouldn't need to be nerfed regardless. It feels like the duration decrease is there solely to incentivize Skill Speed (in a highly awkward and situational way).
    Increasing the duration of the DoT with the current design wouldn't change much, since it falls off 1 second before it has to be reapplied in normal circumstances.

    Since DoTs tick every 3 seconds, making it last 27 or 30s wouldn't have any effect, not even in cleave, as you want to switch to the AoE combo the moment you have more than two targets. The only exception could be three targets that are not close and will live long enough but that's extremely niche and possibly doesn't even exist in the game.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aco505 View Post
    Increasing the duration of the DoT with the current design wouldn't change much, since it falls off 1 second before it has to be reapplied in normal circumstances.

    Since DoTs tick every 3 seconds, making it last 27 or 30s wouldn't have any effect, not even in cleave, as you want to switch to the AoE combo the moment you have more than two targets. The only exception could be three targets that are not close and will live long enough but that's extremely niche and possibly doesn't even exist in the game.
    True, without TP and with our AoE potency as high as it is now, it wouldn't do much.

    My point was more that if downtime value were a/the concern, that'd be an easy place to look, as compared to an elaboration upon PT. Any elaboration on a filler GCD should instead be for adjusting... GCD-sync (much like Yaten-Enpi does for SAM). Otherwise, we probably deserve to be constrained to the same downtime efficiency as other melee (which isn't great, and probably needn't be... because we're melee).
    (1)