I really like most of your suggestions. I added some personal takes in blue:
- Allow the 4th and 5th positional to be used in any order.
As long as both are executed to generate your next Raiden Thrust, I really like this one.
- Return the blue Blood of the Dragon aura when we have one or more dragon eyes.
Totally. I don’t know why they got rid of it. Give it back some of its flair: Faded blue for one eye, deep blue for 2 eyes before entering Life.
- Tune GSK in some way [B]so that it doesn't drift.
Maybe lowering its CD to 28s?
- The ability to have a maximum of 3 scales while keeping the Wyrmwind Thrust cost at 2 for more flexibility.
- A defensive of some kind
- Actual interaction for Spineshatter Dive and Dragonfire Dive
Please entertain this idea of mine:
Increase the number of scales we can hold at once to 3 or 4 and give DRG a « Blackest Night » type ability that grants a 20% HP damage barrier lasting 5s at the cost of 1 scale.
• If the barrier breaks once, DfD changes to a new weaponskill named Charged DfD, dealing 510 potency. Same animation, but the flames are now red and blue.
• If the barrier breaks a second time, Charge DfD changes to yet another new weaponskill called Supercharged DfD, dealing 780 potency. Same animation, but the flames are now red and purple
The gist is that you spend scales (worth 210 potency each) to charge up DfD. Risk+Reward type of deal :With this, DRG would get acquire a new objective, which would be to break the barrier twice between every 2 minute burst. It would also add more planning on when you want to spend those scales.
- 0 breaks = 300 (DfD) + 420 = 720 total potency
- 1 break = 570 (Charged DfD) + 210 (1 scale spent) = 780 total potency
- 2 breaks = 850 (Supercharged DfD) + 0 (2 scales spent) = 850 total potency
Edit: I realize it would be too punishing if you miss the barrier break or need to use it even after two breaks. Needs more tweaking, but you get the gist.
- Make Piercing Talon not useless.
Maybe have it generate a scale? With the increased scale cap you suggested, I figure it would be a welcomed modification.
- Upgrade Vorpal Thrust's animation.
- Make the positional in the 5th GCD to have a new animation
Although this is a pipe dream, I would love for SE to revamp DRG’s animations and give them a more visceral feel, or at least change weaponskill animations while under LotD for added flair.
I play PGR on the side and I have to say most of DRG’s anims look dated when they're compared.
Here’s for reference :
https://youtu.be/dI4pcEg9ACI?t=75
https://www.youtube.com/watch?v=npxcN_loPbg