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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by zeth07 View Post
    Monk is another one, there was a 40 page post about MNK positionals in 6.0. If your "job identity" is based around positionals in people's head then it's not well designed or unique at all since other jobs had/have them. Add to the fact that even beyond what DRG got with Dragon Sight, they had Riddle of Earth with 3 charges to remove positionals anyway before all the other changes. Which again, are the devs themselves removing the positional requirement WITHIN the job that people seem to somehow tag as its identity, and that was more than DRG.
    just so you know, people who didn't play monk because of positionals still don't play it now. removing 4/6 of them did absolutely nothing to "improve" the job.
    (9)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    just so you know, people who didn't play monk because of positionals still don't play it now. removing 4/6 of them did absolutely nothing to "improve" the job.
    Aye. Nor were the former greater number of positionals incompatible with the new Blitz system. We could easily have had both.

    The only real competitor with Blitz was the pressure of alternative uses of Perfect Balance, such as for the likes of Stormblood TK rotations. Reducing it from 5 to 3 hits was fine for either system (technically even better for GL than the less frequent 5-hit ability was). And even then, a "use special move based on your last 3 skills" could easily have worked alongside GL.
    (2)