



just so you know, people who didn't play monk because of positionals still don't play it now. removing 4/6 of them did absolutely nothing to "improve" the job.Monk is another one, there was a 40 page post about MNK positionals in 6.0. If your "job identity" is based around positionals in people's head then it's not well designed or unique at all since other jobs had/have them. Add to the fact that even beyond what DRG got with Dragon Sight, they had Riddle of Earth with 3 charges to remove positionals anyway before all the other changes. Which again, are the devs themselves removing the positional requirement WITHIN the job that people seem to somehow tag as its identity, and that was more than DRG.
Aye. Nor were the former greater number of positionals incompatible with the new Blitz system. We could easily have had both.
The only real competitor with Blitz was the pressure of alternative uses of Perfect Balance, such as for the likes of Stormblood TK rotations. Reducing it from 5 to 3 hits was fine for either system (technically even better for GL than the less frequent 5-hit ability was). And even then, a "use special move based on your last 3 skills" could easily have worked alongside GL.
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