Quote Originally Posted by ForsakenRoe View Post
I for one appreciate the choice to use MSPaint to illustrate the gameplay loop, truly the art program of champions
Glad someone appreciates my artistry, 'tis truly a thing of beauty.

Quote Originally Posted by ForsakenRoe View Post
Only thing I'd criticize really is that Protect is a GCD spell (the instant, not-locked-by-GCD aspect of OGCD mitigation is a very key thing for reacting fast to things), and the fact it's technically spammable at a cost of 6 GCDs per minute to get permanent 10% damage down is kinda not ideal from a battle design perspective I think. Other than that it's just tiny nitpicks like MP economy and stuff that is adjustable with numbers tuning I think
Fair, Protect was the one spell I wasn't all that happy with; make the MP cost too high and you'd be better using Regen III or Cure III for the cost outside specific mitigation checks, too low and it becomes a permanent defence buff. It's probably better to leave the mitigation on Temperance and bring back Aquaveil than to work around that. What if Protect was instant cast and had a 60s cooldown with it?

As for the MP, yeah my numbers weren't thought through at all outside Cure II still costing the same as it is now. The main thing I wanted to try and get across was not to have healing be something spammable, that MP is a major factor in your decision making when deciding on heals, and that if you don't need to heal, better to conserve MP with your damage as it should now be MP positive.