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  1. #21
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by GaiusDrakon View Post
    LMAO Steps of Faith

    It's literally a 12-minute fight against a dummy and some adds and the only mechanic is to stand to the side and you auto-solve everything

    They could've at least tried to incorporate the dragonkillers into the fight but nooooo gotta dumb down everything for the 50 IQ new players.
    What's funny is that they already did nerf that fight a while after it was launched because it was hard, because I believe you had to hit the dragonkillers and take more care on the adds. They eventually nerfed it so hard that you could kill it without much effort and without using dragonkillers. It was very easy but at least it was fast and kind of fun.

    After trying it on a couple of alts, I dread the time when I had to do it: it's now a 10-20 minute slog of a fight, with nothing in it being really fun anymore, no more control of adds, no dragonkillers, nothing. It went from an easy but overall fun fight with some fun little gimmicks, to just an interactive cutscene.

    Too bad, but I guess I'm a minority so "shrug" that's we get now.
    (6)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,672
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Bosses jumping to the middle and turning has actually been making it annoying to tank.

    At first I pull the boss and face it north.

    My aim, as a tank, is to keep the boss still and reduce the amount of time it turns to a minimum. So let's say it faces east for a mechanic. I will wait for the mechanic to go off, then I will rotate east so that the boss doesn't rotate again and annoy melee DPS.

    Then SE will reposition the boss so it faces south for some reason. So I have to run south, confusing the party who are at south.

    Then after a bit the boss repositions and faces north. What? So I run north to meet the boss and keep it at north. Again, it's disrupted melee DPS and what remains of their positionals.

    It's not just dungeons, either. It's been annoying in extreme trials as well. Let's take Barbaricca for example. Why does she face south suddenly? Does SE really want me to just pull the boss and face it south always?
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #23
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Elemental towers cant even be an issue of this is too hard to make the trusts do it.

    Edit: actually I have more to be annoyed about. I hate bosses that constantly jump back to middle after everything. Let boss movement be tank responsibility. This one annoys me personally the most because that's not just a thing they do in dungeons. It isnt even just a thing about trust tanks not being able to position bosses. SE does that everywhere. Combined with arena spanning hitboxes this is imo the biggest flaw boss design across all content is suffering from this expansion.
    (5)
    Last edited by Saraide; 05-27-2023 at 07:30 PM.
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  4. #24
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by grinkdaboy View Post
    gone are the halcyon days of queuing into bardram's mettle and inspecting the tank and finding that he's still in shire gear
    Confused by this comment. Most of my levelling classes would still be in Shire for Bardrams. It’s the first dungeon that offers an upgrade to it. And barely an upgrade at that.
    (4)

  5. #25
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Confused by this comment. Most of my levelling classes would still be in Shire for Bardrams. It’s the first dungeon that offers an upgrade to it. And barely an upgrade at that.
    why is it never surprising that you are a DF terrorist
    (3)

  6. #26
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    don't act like bardam's was impossible in shire gear lol. as long as the tank used their mit and the healer wasn't a curebot then it was perfectly fine, just had to consider single pulling certain packs like the halgai and birds because they could be spooky.
    (8)

  7. #27
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    don't act like bardam's was impossible in shire gear lol. as long as the tank used their mit and the healer wasn't a curebot then it was perfectly fine, just had to consider single pulling certain packs like the halgai and birds because they could be spooky.
    of course. but you're talking about zephyr.
    (0)

  8. #28
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Boblawblah View Post
    By the time 7.0 comes out, I'm thinking I'll be making a new alt to experience everything again, so it'll be great to play through Stormblood with the trust system as well, curious to see how they changed things.
    Sameish..,
    once I got done with the story on my main, and all timely-beneficial things done.
    I'll like start a new <Your preferred term for female Hrothgar.., I'm partial to RothGal> Alt.

    Though my Characters always start as PLD I'm Ul'Dah.., Before going full BLM, when not capping classes, or gotten used to one other job.

    ‐--------------

    As for the whole Changing of mechanics..,
    Eh, they should of just remixed them to fit the Duty Support/Trusts.

    But it's an extremely minor complaint, from Extremely Minor Attempts.

    I just hope the Dungeons get more and more Complex over time in this Newly Approaching Arc. In ways that the Trust/Support won't hold our fun back.

    <Yet, we are still likely to get Extremely Minor Complaint Threads, From Extremely Minor Minds..,>
    (1)

  9. #29
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The alteration of dungeon mechs just to facilitate their limited trust ai is getting too much

    Why couldn't they leave DutyFinder versions as is, and make the duty support solo instanced version have the nerfed/removed mechs ?
    (5)

  10. #30
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,477
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    Ultimates are not hard because they have harder mechanics, they're just far less recoverable in EW (compared to on-patch UCOB and UWU). But sure. They are the ONLY type of combat content that is harder in EW. (But that probably isn't true for saus legends)

    Savages are absolutely not harder though lmao. But can't expect ShB babies to know much about raiding history in this game.
    I watched TOP drain the very soul out of one of my FC members. Out of all of the Ultimates, it seems that TOP is over the top and not fun compared to the others. The almost universal thing I hear people say when they finish it is… thank god it’s over, finally, I’m free. This is not what you want to hear from players.
    (4)

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