of course. but you're talking about zephyr.




Sameish..,
once I got done with the story on my main, and all timely-beneficial things done.
I'll like start a new <Your preferred term for female Hrothgar.., I'm partial to RothGal> Alt.
Though my Characters always start as PLD I'm Ul'Dah.., Before going full BLM, when not capping classes, or gotten used to one other job.
‐--------------
As for the whole Changing of mechanics..,
Eh, they should of just remixed them to fit the Duty Support/Trusts.
But it's an extremely minor complaint, from Extremely Minor Attempts.
I just hope the Dungeons get more and more Complex over time in this Newly Approaching Arc. In ways that the Trust/Support won't hold our fun back.
<Yet, we are still likely to get Extremely Minor Complaint Threads, From Extremely Minor Minds..,>
The alteration of dungeon mechs just to facilitate their limited trust ai is getting too much
Why couldn't they leave DutyFinder versions as is, and make the duty support solo instanced version have the nerfed/removed mechs ?


I watched TOP drain the very soul out of one of my FC members. Out of all of the Ultimates, it seems that TOP is over the top and not fun compared to the others. The almost universal thing I hear people say when they finish it is… thank god it’s over, finally, I’m free. This is not what you want to hear from players.Ultimates are not hard because they have harder mechanics, they're just far less recoverable in EW (compared to on-patch UCOB and UWU). But sure. They are the ONLY type of combat content that is harder in EW. (But that probably isn't true for saus legends)
Savages are absolutely not harder though lmao. But can't expect ShB babies to know much about raiding history in this game.
Normal dungeons are very far away from anything close to TOP. Hello, middle ground?I watched TOP drain the very soul out of one of my FC members. Out of all of the Ultimates, it seems that TOP is over the top and not fun compared to the others. The almost universal thing I hear people say when they finish it is… thank god it’s over, finally, I’m free. This is not what you want to hear from players.
That said, the Ultimate/raid design of focusing on one-shots is another issue separately and is something that I've already said is getting worse before. Modern raids are KFC/McDonald's.
I miss the elemental towers but I think the fight has more mechanics now. It's a mix up anyways. With trusts the elemental towers wouldn't be difficult to solve since you could just copy the trust NPCs.
It is. I've seen wipes on the last boss of ARF because sprout healers didn't catch on quickly enough. I actually saw so many of them that I stopped using ARF for my poetic farm when working on HW relics and switched to Baelsar's Wall.

New Stormblood's changes weren't nearly as drastic as new ARR/Heavensward.
I did notice the difference in the Abania/Ala Mhigo dungeons, but I wasn't really disappointed in them. Heck, the only thing I'm missing from Stormblood is the 1v1 with Lyse-- that was like a third of the trailer.
I noticed a few extra sections cut -- like the aetherwhatsit to fight Fordola -- but that worked just fine after Urianger popped in to ramble about what we just did.
Overall ARR is the best it's ever been, Heavensward got some help, and Stormblood cut out a lot of busywork.
Aside from Abania I don't mind most of the changes, ARR ones have mostly been good but the OG fights were almost never good in first place, HW I haven't seen so can't comment on them. I think they reduced mechs in Bardam's last boss for some reason?
Abania boss changes are kinda puzzling and unnecessary.
Now that they've gutted Qarn, it looks like this scourge wouldn't just stop at MSQ dungeons but will gut every optional dungeon they've made. Lmao this company is a sick joke.
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