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  1. #10
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Eisi View Post
    Bard was too easy and you could easily climb. People say it was team-reliant in lower ranks even, but in truth all that was required of the team was to get a target to below 50% from time to time and for you to score the kill while staying in the back. Big brain. Silent Nocturne was so powerful that people believe it's the entire RAISON D'ENTRE for Bards. Now you actually need to think about how to use it if at all.

    Weird how people think they should still play Bard the same way when it now comes with so many repercussions that it's no longer always an option. You will just be a crippled old Bard if you don't adapt and learn to play.

    It's a new reality folks. Bard is no longer safemode.
    Figures a melee main would say this lmao. You were probably at the receiving end so let me educate you on bardanomics.

    1. In general, even bard players are cool with A nerf on nocturne (even though it wasn’t necessary). Except that the nerf was extensive for no reason at all. Miracle of nature got a range nerf, cannot be purified and could only be prevented by pre-guarding. Nocturne got a range nerf, duration nerf AND dmg nerf. Do you see a disparity yet?

    2. People are comparing rdm silence with brd silence but imo there is no real comparison because rdm aoe silence is there as a resource but they can still get kills without it due to their toolkit. Bard burst relies ENTIRELY on silent nocturne to secure kills but AT THE SAME TIME, most of it’s toolkit is meant to be played at max range. Why? Because they have an animation lock, move slower and are basically sitting ducks if they want to replenish emp arrow. Do you see why using powershot would be bad mid range?

    What’s everyone always doing in pvp? I’ll answer for you, moving. Chances are with a bard at mid range, someone is closing the bard. Basically bye bye Pitch Perfect damage. Bye bye saving paean for your tanks or melee. Bye bye backstep to peel off a really good melee off of your teammates.

    3. The class was designed to be played at max range, now forced to play at mid-range without enough changes to it’s toolkit to support it. The range nerf causes your OVERALL damage output to suffer (clearly bard was doing a ton of dmg in the first place) due to a cascading effect - I’ll explain later.

    Yes, it’s a powerful wombo combo if your team gets the enemy down to around 50% HP. That’s why you play LOS when you know there’s a good bard on the other team. Instead of rewarding good bards who keep an eye on purify and guard usage to secure kills, they’re rewarding poor players who don’t know what positioning and LOS is and making it easier for them.
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    Last edited by Nubrication; 05-27-2023 at 02:47 AM.