Honestly from my position, that's pretty much what happened in Savage at least. All the hardcore healers I know from way back have quit/switched at this point.
This game still has enough new people coming in that they just get replaced by the next wave.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I healed 5.4, played tank for 6.0 then played healer again in 6.2
All i can say, is never expect me to play healer again.
It is the most boring, unrewarding role in the game.
Oh you are doing a lot of damage? Well not anymore, two DPS just screwed up and its your job to babysit them while they take 150k bleed damage over 15 seconds.
Even pressing LB3 as a healer feels bad, because you know the only reason your group is clearing a fight is because YOU did the mechanics right, and they all greeded and died, yet your still not getting rewarded for that, Gear goes to the DPS and Tanks, even if you are the reason they cleared.
Those are really good points.All i can say, is never expect me to play healer again.
It is the most boring, unrewarding role in the game.
Oh you are doing a lot of damage? Well not anymore, two DPS just screwed up and its your job to babysit them while they take 150k bleed damage over 15 seconds.
Even pressing LB3 as a healer feels bad, because you know the only reason your group is clearing a fight is because YOU did the mechanics right, and they all greeded and died, yet your still not getting rewarded for that, Gear goes to the DPS and Tanks, even if you are the reason they cleared.![]()
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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