Quote Originally Posted by Kaurhz View Post
The amount of content never really changes too drastically between expansions, bar the dropping of dungeons (Which I personally think is better) - It's just a matter of how it is dispersed and utilized. E.g., if V&C dungeons were in some way tied to the relic or had more substantial rewards / incentivization for solo play with a system as flushed out as logos/essences then you would take great milestones to solving a lot of the problems people do have.

Similarly, one of Island Sanctuary's biggest issues is that it is:
1. Tied to end-game story completion rather than something that can be picked up
2. It is a self-contained system in that nigh on everything you get from it is only usable within Island Sanctuary - It's a shame they couldn't actually tie in the crafting and gathering system with this - It would have been a lot more substantial for arguably something that could have been a relatively minor direction change.

I would say one of the biggest issues with any expansion is that x must always come at the expense of y.
I think that was one of my biggest gripes with sanctuary island was the lack of including the existing gathering and crafting classes into it, kind of was surprised about that tbh