Which, in 9 years, had not been innovated on.
Adding rewards or a reason to run it more than once a week can only be a good thing, as it would lower queue times and give people something to do when they are bored.
Dixie: weekly lockouts are a staple of MMO design across the board..for one thing it stops people from spamming them to complete a new ilevel gearset in one week. Those lockouts DO get released, eventually.
Last edited by VelKallor; 05-16-2023 at 11:10 AM.
To what? Complete the NEW ilvl gearset?
You do realise the exact same day these alliance raids come out you can just upgrade the crafted armor sets to the SAME ITEM LEVEL as alliance raids? Right?
The gear is outdated on release, If anything they should make the alliance gear EQUAL to savage gear, nobody who does savage is going to care that some casual players get the same item level 5 months after they get it, and if they do, they need to touch grass and stop pretending that gear matters in this game.
I'm not even asking for the loot to be unlocked, i'm saying there should be incentive to run it more than once a week.
Give people a few Anthoclusters and some extra tomes for completing it more than once, anything to make it worth running the content more than once.
Last edited by DixieBellOCE; 05-16-2023 at 11:19 AM.
They DO. In the roulettes.Give people a few Anthoclusters and some extra tomes for completing it more than once, anything to make it worth running the content more than once.
Remember?
Lets say they dont have the lockouts, the players then spam that instance and get all the gear they want. then they dont do it anymore and what will we hear?
"Theres nothing to do"
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Yeah, once a day.
And again, where is the incentive to run the content more than once.
I mean that 7000 gil for 'role in need' is basically pointless when you can just go hit a node 2 times and make 7k gil.
A rework of the whole DF system would be nice, the rewards are outdated anyway.
The big problem with Criterion (and Deep Dungeon 31+ floors) is you have to form parties to do them. Eureka/Bozja was content you could enter/exit, drop in/drop out, do a little or a lot, interact with tons of people or none, and still progress your character and goals. DD and Criterion you have to make a premade party of you +3, and for the hardest tiers, really want to have a coordinated group, if possible comms, and maybe take your 8 man Static and split into two Light Parties, and be committed to the length of a run.
It doesn't really have a lot of longevity, either, since once you've done it, you've done it. While that's arguably true of Eureka/Bozja, there's a lot more to do in them, and they even have their own raids (OP forgot Bozja had 3; CLL, DR/DR(Sav), Dal). Ideally future Exploration Zone content will learn a bit from the past and not repeat mistakes made, but regardless, it was good content with lots of longevity since there's always something to go back in them for. Bozja is especially good at this since it could also be used as a de-facto Deep Dungeon for leveling alt Jobs as well as the Relic, cosmetics, and other rewards to get from it.
I tend to solo or DF (not PF) stuff and don't have a Static, so what I get out of Deep Dungeons is only the first 30 floors, and of Criterion, I just soloed the very intro level to get all the unlocks, then the content was dead to me since I couldn't do any of the higher tiers.
I think that there's also something to be said for being in a large shared zone to build community that you just don't get with Criterion/DD where you just zone in/out and don't interact with anyone other than your preformed party.
there will be a third criterion in 6.55
and then there is that fight people can do during fanfest. we dont know if it ends up as a trial or some other fight, but chances are there they will add it before 7.0 in one way or another.
the ultimate... they delayed only the design of the fight, not the fight itself. otherwise we would have three ultmates this expansion. so ew has one ultimate more than shb
While I do miss having content dedicated to relics, I think I'm good with not having exploratory zones this expansion. I'd rather have a new approach to the concept than a Eureka/Bozja retread.
On what server? Look, Dixie, I like you, you make some good comments and feedback, but can we please..PLEASE...keep it real?I mean that 7000 gil for 'role in need' is basically pointless when you can just go hit a node 2 times and make 7k gil.
Tomestones
Clusters
Materia
Gil.
The gear isnt the be all and end all.
Last edited by VelKallor; 05-16-2023 at 12:02 PM.
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