ARR ALONE is a casual month. Some of you are just way too comfortable lying about how much time and effort MSQ takes while it also being a mostly solo VN journey. Maybe you've lied to yourself for so long you actually believe that.![]()
Last edited by R041; 05-16-2023 at 02:59 AM.
Only way ARR takes a month to finish is if you're AFKing a lot or you walked everywhere and never used a teleport.
Sorry, but I don't miss sitting around for 20 minutes waiting for the airship, then spending another 10 minutes doing absolutely nothing riding the airship. That stuff was a pointless time sink for the sake of a time sink. There's nothing immersive about that, its just annoying.Regardless of endgame stuff, which both games have their issues at endgame, lets be honest. I'd like for games to invest the travel and adventure sensation for immersion purposes. For example, in XIV they turned all the airships and boats into cutscenes instead of letting them run like they would actually run in game. A completely unnecessary move given that teleportation is all around the game.
So while people can argue that you can walk to places in XIV the design is obviously made with cutting out all the details and immersion slow travel would bring. We can't pretend the conveniences of teleportation and fast travel haven't impacted the design of the game, they have. It's a teleport first and "I guess you can walk?" game.
The game really feels hollow at times.




I do, I distinctly remember striking up conversations with other people since we were just chilling. Or people fishing on the side of the ship. I even remember missing the ship, and the feeling of adrenaline and subsequent disappointment when I tried to make it and it left me lmao. It sucked but I remember it. I remember sea monks killing hapless people. I remember that occasionally pirates would hijack the ship.Sorry, but I don't miss sitting around for 20 minutes waiting for the airship, then spending another 10 minutes doing absolutely nothing riding the airship. That stuff was a pointless time sink for the sake of a time sink. There's nothing immersive about that, its just annoying.
You know what I don't remember? Any events that transpired while getting to any city in Eorzea. Ever. And I'm not talking about the quest, I'm talking about the physical journey that it took to get anywhere. Heck, this is even why fetch quests absolutely blow in XIV.
There's some fetch quests in XI where you have to go in super deep into absolutely infested places with nothing but horrors inside them waiting to kill you. And navigating that and coming out alive was insane.
That same quest in XIV I would fly in, mobs would aggro me, I would straight up ignore them or blast them to pieces and run out in less than 30 seconds. In fact, Mobs are such a joke I normally time the auto attacks to see if I can get the object from the ground in between them before I get interrupted because I respect them so little they are not even worth acknowledging.
You try doing the same to a banshee in XI and see how that goes.
Can we maybe agree that being an untouchable, unkillable god in the world ruins any game? Because I feel like that in XIV all the time, and its boring. This mostly overworld stuff yes I raid and have my face blown off regularly but only in "SE approved instances" because the rest of the world can't have any danger. Everyone's safety is SE's priority. In a game about adventure and said dangers >.>
Last edited by Ath192; 05-16-2023 at 06:19 AM.
I'm all for overworld stuff being more difficult. That said, they tried that in HW and a lot of people hated it, which is probably why the non-raid stuff is as easy as it is today. I just don't like time wasters, especially now a days, and the airships in XI were massive time wasters. Maybe if I was still a kid I wouldn't care, but I have no interest in pointlessly waiting around like that.I do, I distinctly remember striking up conversations with other people since we were just chilling. Or people fishing on the side of the ship. I even remember missing the ship, and the feeling of adrenaline and subsequent disappointment when I tried to make it and it left me lmao. It sucked but I remember it. I remember sea monks killing hapless people. I remember that occasionally pirates would hijack the ship.
You know what I don't remember? Any events that transpired while getting to any city in Eorzea. Ever. And I'm not talking about the quest, I'm talking about the physical journey that it took to get anywhere. Heck, this is even why fetch quests absolutely blow in XIV.
There's some fetch quests in XI where you have to go in super deep into absolutely infested places with nothing but horrors inside them waiting to kill you. And navigating that and coming out alive was insane.
That same quest in XIV I would fly in, mobs would aggro me, I would straight up ignore them or blast them to pieces and run out in less than 30 seconds. In fact, Mobs are such a joke I normally time the auto attacks to see if I can get the object from the ground in between them before I get interrupted because I respect them so little they are not even worth acknowledging.
You try doing the same to a banshee in XI and see how that goes.
Can we maybe agree that being an untouchable, unkillable god in the world ruins any game? Because I feel like that in XIV all the time, and its boring. This mostly overworld stuff yes I raid and have my face blown off regularly but only in "SE approved instances" because the rest of the world can't have any danger. Everyone's safety is SE's priority. In a game about adventure and said dangers >.>
I would prefer for it to at least be an option. We have the never used airship system in the game. Why not turn it into a small instance zone where players can chill, play some triple triad and do some small events before you reach your destination. Kinda like FFXII's airships.I'm all for overworld stuff being more difficult. That said, they tried that in HW and a lot of people hated it, which is probably why the non-raid stuff is as easy as it is today. I just don't like time wasters, especially now a days, and the airships in XI were massive time wasters. Maybe if I was still a kid I wouldn't care, but I have no interest in pointlessly waiting around like that.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


