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  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    This is complete and total nonsense lmao. At a casual level playing for 2 or 3 hours a day you can finish the MSQ in a month or two if you focus just on the MSQ. If you skip cutscenes you can be done in a week.




    ARR ALONE is a casual month. Some of you are just way too comfortable lying about how much time and effort MSQ takes while it also being a mostly solo VN journey. Maybe you've lied to yourself for so long you actually believe that.
    (7)
    Last edited by R041; 05-16-2023 at 02:59 AM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post



    ARR ALONE is a casual month. Some of you are just way too comfortable lying about how much time and effort MSQ takes while it also being a mostly solo VN journey. Maybe you've lied to yourself for so long you actually believe that.
    Only way ARR takes a month to finish is if you're AFKing a lot or you walked everywhere and never used a teleport.

    Quote Originally Posted by Ath192 View Post
    Regardless of endgame stuff, which both games have their issues at endgame, lets be honest. I'd like for games to invest the travel and adventure sensation for immersion purposes. For example, in XIV they turned all the airships and boats into cutscenes instead of letting them run like they would actually run in game. A completely unnecessary move given that teleportation is all around the game.

    So while people can argue that you can walk to places in XIV the design is obviously made with cutting out all the details and immersion slow travel would bring. We can't pretend the conveniences of teleportation and fast travel haven't impacted the design of the game, they have. It's a teleport first and "I guess you can walk?" game.

    The game really feels hollow at times.
    Sorry, but I don't miss sitting around for 20 minutes waiting for the airship, then spending another 10 minutes doing absolutely nothing riding the airship. That stuff was a pointless time sink for the sake of a time sink. There's nothing immersive about that, its just annoying.
    (4)

  3. #3
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,943
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Sorry, but I don't miss sitting around for 20 minutes waiting for the airship, then spending another 10 minutes doing absolutely nothing riding the airship. That stuff was a pointless time sink for the sake of a time sink. There's nothing immersive about that, its just annoying.
    I do, I distinctly remember striking up conversations with other people since we were just chilling. Or people fishing on the side of the ship. I even remember missing the ship, and the feeling of adrenaline and subsequent disappointment when I tried to make it and it left me lmao. It sucked but I remember it. I remember sea monks killing hapless people. I remember that occasionally pirates would hijack the ship.

    You know what I don't remember? Any events that transpired while getting to any city in Eorzea. Ever. And I'm not talking about the quest, I'm talking about the physical journey that it took to get anywhere. Heck, this is even why fetch quests absolutely blow in XIV.

    There's some fetch quests in XI where you have to go in super deep into absolutely infested places with nothing but horrors inside them waiting to kill you. And navigating that and coming out alive was insane.

    That same quest in XIV I would fly in, mobs would aggro me, I would straight up ignore them or blast them to pieces and run out in less than 30 seconds. In fact, Mobs are such a joke I normally time the auto attacks to see if I can get the object from the ground in between them before I get interrupted because I respect them so little they are not even worth acknowledging.

    You try doing the same to a banshee in XI and see how that goes.

    Can we maybe agree that being an untouchable, unkillable god in the world ruins any game? Because I feel like that in XIV all the time, and its boring. This mostly overworld stuff yes I raid and have my face blown off regularly but only in "SE approved instances" because the rest of the world can't have any danger. Everyone's safety is SE's priority. In a game about adventure and said dangers >.>
    (4)
    Last edited by Ath192; 05-16-2023 at 06:19 AM.

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ath192 View Post
    I do, I distinctly remember striking up conversations with other people since we were just chilling. Or people fishing on the side of the ship. I even remember missing the ship, and the feeling of adrenaline and subsequent disappointment when I tried to make it and it left me lmao. It sucked but I remember it. I remember sea monks killing hapless people. I remember that occasionally pirates would hijack the ship.

    You know what I don't remember? Any events that transpired while getting to any city in Eorzea. Ever. And I'm not talking about the quest, I'm talking about the physical journey that it took to get anywhere. Heck, this is even why fetch quests absolutely blow in XIV.

    There's some fetch quests in XI where you have to go in super deep into absolutely infested places with nothing but horrors inside them waiting to kill you. And navigating that and coming out alive was insane.

    That same quest in XIV I would fly in, mobs would aggro me, I would straight up ignore them or blast them to pieces and run out in less than 30 seconds. In fact, Mobs are such a joke I normally time the auto attacks to see if I can get the object from the ground in between them before I get interrupted because I respect them so little they are not even worth acknowledging.

    You try doing the same to a banshee in XI and see how that goes.

    Can we maybe agree that being an untouchable, unkillable god in the world ruins any game? Because I feel like that in XIV all the time, and its boring. This mostly overworld stuff yes I raid and have my face blown off regularly but only in "SE approved instances" because the rest of the world can't have any danger. Everyone's safety is SE's priority. In a game about adventure and said dangers >.>
    I'm all for overworld stuff being more difficult. That said, they tried that in HW and a lot of people hated it, which is probably why the non-raid stuff is as easy as it is today. I just don't like time wasters, especially now a days, and the airships in XI were massive time wasters. Maybe if I was still a kid I wouldn't care, but I have no interest in pointlessly waiting around like that.
    (7)

  5. #5
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ransu View Post
    I'm all for overworld stuff being more difficult. That said, they tried that in HW and a lot of people hated it, which is probably why the non-raid stuff is as easy as it is today. I just don't like time wasters, especially now a days, and the airships in XI were massive time wasters. Maybe if I was still a kid I wouldn't care, but I have no interest in pointlessly waiting around like that.
    I would prefer for it to at least be an option. We have the never used airship system in the game. Why not turn it into a small instance zone where players can chill, play some triple triad and do some small events before you reach your destination. Kinda like FFXII's airships.
    (4)