
Originally Posted by
Elissar
I imagine the next gen of MMORPGs as something between FFXIV, Guild wars 2 and Lord of the Rings Online: open dungeons, strong optional narrative, epic music, open exploration, open world progression, minimal loading screens, respect for the trinity (tank, healer, DPS), classes/jobs identities are preserved, choices that affect outcomes in side quests...all while keeping instance contents relevant like we have now. FFXIV could learn a thing or two from Lost Ark. Right now, MMORPGs are just fine convincing people that they don't have to waste their lives to progress (creating casual friendly content), however, now they need to make it fun again.