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  1. #21
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Funny how they could easily nerf this since the tech to lower potency based on attack type is already in the game on Bunshin from Ninja. That one reduces the potency on AOE and ranged non-mudra skills last time I checked.

    So something they could do that would nerf it but still be pretty viable is reduce the healing potency of it from 400 per target to 100-200 per target, which given the frequency how often they can use this and how much this still heals in a multi-target situation would be pretty okay. Would at very least get Warriors to use their other defenses.

    Would also be somewhat more fair vs DRK's Abyssal Drain, which heals for around that level - on a 60s cooldown...
    You could cut Bloodwhettings Healing in half and it still would fill your health bar on the average pull, a majority of BW's healing is actually wasted because it heals so god damn much.

    To me the ideal thing to do with both these skills would be have the full 400 Heal potency for the first hit, but only like 50 heal for each additional hit. Kinda like how some dps abilities change potency depending on how many enemies it hiit.

    But then you know there are a lot of people who think WAR's ability to invalidate a lot of content in this game as part of its core identity.
    (0)

  2. #22
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Oizen View Post
    To me the ideal thing to do with both these skills would be have the full 400 Heal potency for the first hit
    I honestly believe the intention was for BW to do just this, even in AOE, you hit a mob you get HP. Holy Circle works this way, only healing once regardless of mobs hit. But by some accident, either coding it wrong or dev miscommunication, they made it so it heals for EVERY mob hit. Now they can't change it because the WAR mains will cry about how much SE hates them
    (2)

  3. #23
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I honestly believe the intention was for BW to do just this, even in AOE, you hit a mob you get HP. Holy Circle works this way, only healing once regardless of mobs hit. But by some accident, either coding it wrong or dev miscommunication, they made it so it heals for EVERY mob hit. Now they can't change it because the WAR mains will cry about how much SE hates them
    Considering that Nascent Flash already did exactly that for over 2 years I highly doubt it was miscommunication or a coding error. The only difference was that NF required you to use your brain a bit to get the most healing out of it.
    (1)

  4. #24
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Absurdity View Post
    Considering that Nascent Flash already did exactly that for over 2 years I highly doubt it was miscommunication or a coding error. The only difference was that NF required you to use your brain a bit to get the most healing out of it.
    Given how NF worked, it seems reasonable to say that BW is "working as intended."

    The strength of BW doesn't change anything about how similar the tanks are. All tanks cycle through cooldowns (sometimes pairing a strong one with a weaker one) or filling in the time between the short CD abilities with a self-heal, etc. They all play similarly. 2-step AOE chain that builds some sort of gauge (or gains MP) that is then expended for a tertiary AOE. Same with single-target. Some jobs are more busy (like GNB and DRK). But in the end, the jobs are more-or-less cookie cutter. Tank choice (for the most part) is what sort of weapon you want. It might as well be a glamour at this point.
    (1)

  5. #25
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Right, but NF's tooltip text also changed from 'heals for a portion of damage dealt' to 'heals for a flat potency'. I guess I just don't see the logic in having NF/BW do the heal per enemy hit, and Holy Circle being different and only doing it once for each cast of the ability. Making Holy Circle heal per mob hit would also invalidate healers more, yes, but I think that ship has sailed long ago. I see there's a run of TOP going around today where a team got to last phase with zero healers
    (3)

  6. #26
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Right, but NF's tooltip text also changed from 'heals for a portion of damage dealt' to 'heals for a flat potency'. I guess I just don't see the logic in having NF/BW do the heal per enemy hit, and Holy Circle being different and only doing it once for each cast of the ability. Making Holy Circle heal per mob hit would also invalidate healers more, yes, but I think that ship has sailed long ago. I see there's a run of TOP going around today where a team got to last phase with zero healers
    If you can find that clip share, I wanna see that for the laughs.
    (1)

  7. #27
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Reinhardt_Azureheim View Post
    If you can find that clip share, I wanna see that for the laughs.
    https://twitter.com/mitsurugi137/sta...64660636639232
    (4)

  8. #28
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Right, but NF's tooltip text also changed from 'heals for a portion of damage dealt' to 'heals for a flat potency'. I guess I just don't see the logic in having NF/BW do the heal per enemy hit, and Holy Circle being different and only doing it once for each cast of the ability. Making Holy Circle heal per mob hit would also invalidate healers more, yes, but I think that ship has sailed long ago. I see there's a run of TOP going around today where a team got to last phase with zero healers
    And this is why SE keeps moving jobs towards all being the same. "But < insert job here > has < insert job ability here > and it is no fair that < my preferred job > doesn't have < insert job ability here >!"

    The playerbase is the driving reason why tanks are nearly identical.
    (4)

  9. #29
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Actual madlads, respect. Can see how they did that with the heal/shield rotation and heal buffs.
    (1)

  10. #30
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by dspguy View Post
    And this is why SE keeps moving jobs towards all being the same. "But < insert job here > has < insert job ability here > and it is no fair that < my preferred job > doesn't have < insert job ability here >!"

    The playerbase is the driving reason why tanks are nearly identical.
    For the avoidance of misunderstanding, I'm not asking for Holy Circle to heal per mob hit. I'm a healer main, I want NF/BW to be nerfed to only heal once per mob like Holy Circle currently is, having 'three benedictions every 25 seconds' in dungeons is not what I consider good design, I'm sure the WAR players have a great time being a one man army, but it's making us healers more and more redundant and it needs to stop
    (3)

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