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  1. #11
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Agreed, I just wish there was an actual Healer. I think AST is the only one that feels like a Healer. It's the only one that doesn't oddly think it needs to be a Melee and the only one that has consistent access to heals if you use your Doublecasts exclusively on Essential Dignity. All the "Healers" in PvP seem like DPSers. WHM radiates healing/mitigation while DPSing, SGE is entirely DPS focused, SGE only does healing when using its LB (Adlo is okay, but it's actually a buffing ability and has a really weak heal). AST is the only one that actually seems to be a Healer, having 4 ready access heals (via Doublecast), Macrocosmos (which is also kind of a damage spell but doesn't require melee), and it does this WHILE having party buffs.
    They all are actual healers with good healing throughput (other than SGE in terms of healing throughput because most of the required healing is done through Pneuma and LB). Rather than saying you're looking for "an actual healer that can handle damage", you're looking more for "a pure healer that doesn't need to interact with the enemies to handle damage" because that's what all the PvE healers oGCD toolkits resembles.

    WHM applies DPS through Seraph and miracle with Cure III and debuff removal through aquaveil - offensive support healer with some single target utility and high damage burst potential with crowd control. It's a straightforward all-in-one healer with some ability in all aspects. It's the most balanced of the 4 healers in terms of what they want to focus on their skillset, but requires to engage on the enemy to fully make use of their advantages.

    SCH applies debuffs through DoTs and buffs allies with shields, both being a spread mechanic. Their LB and party speed buff also align to this gameplay style - defensive support healer with strong group wide battlefield support utility with low burst dps potential and 0 Crowd control. This job has a high flexibility to deal with weak, medium, and strong burst damage, especially with their LB acting as a group-wide crowd control cleanse. SCH's role is mitigation, a very good example of what a shield healer looks like, but the toolkit also depends on the SCH to interact with the enemy through DoT spread debuffs to best reduce the pressure towards your allies to best utilize their toolkit before you have LB up.

    SGE applies debuffs through DPS skills and have offensive attacks. They have the weakest on-demand healing as it is tied to both their eukrasian DoT and their haima shields, but they have the strongest weak/medium sustained pressure and the strongest burst defensive pressure and situational control through their LB, except it has a high cd for its cost. High burst and DPS potential, low healing potential, decent sustainability through Pneuma shields and situational strength through Metoses. SGE is the offensive healer where the saying "you don't need as much healing if the enemy is dead" is aptly applied, but you have to constantly engage on the enemies to best utilize your healing or you would run out of healing power.

    AST applies buffs through their cards and debuffs through their LB. They have decent crowd control with their Gravity + Doublecast, but have the manage their timing the most through it. Macrocosmos gives them a good burst potential and healing, giving them the most straightforward healing out of the 3 healers in prepping its activation. - This job does very well against medium burst damage, and their LB allows them to be able to tank high burst damage as well with strong battlefield situational control when timed correctly. AST is the best representation of "a pure healer" with decent mitigation abilities and support utility in this regard because it doesn't need to interact with the opponents as often to do fairly well on just healing numbers-wise, giving it a lot more ease of control to heal like the traditional PvE healers.

    In that regard, I do like PvP healers, but as for PvE healers... there's not a lot for me to like since it's so dependent on actually having damage to heal when a lot of the content doesn't have that damage unless someone messes up. Maybe... I like the instant queue and aesthetics?
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    Last edited by AnotherPerson; 05-13-2023 at 03:17 AM.