Man I'd kill for just... jobs feeling GOOD across all content. 90% of this game tosses you into downsynced content that feels like shit to do because you're missing skills or you're cockblocked from even pulling off your rotation. This insistence that the only content allowed to flow well and feel good should be limited to a small niche area of the game is so lazy. I'm thinking now of
when Yoshi told healers to just play ultimates if they wanted an engaging experience. Literally the most niche 1% tier of content in the entire game. So what the head dev is telling me is that if I'm a healer and I don't want to fall asleep in your game, 99% of the content available isn't going to cut it. That sounds like a cop out to me. If the gameplay loop is fun at its core, then doing ezmode content becomes enjoyable because the job you're playing is fun.
Hell, even outside the realm of downsynced content, in the vast majority of level 90 content stuff dies before it can even do its mechanics, healers feel totally unnecessary, downtime/mid-fight cutscenes will occur right as players are about to go into their bursts (which all feel railroaded thanks to the new 2m setup we're forced into, yet we still have situations like these that feel like shit), I could go on. Euphrosyne for example, is level 90 content that's normal difficulty and it feels like a boring slog because the outgoing damage is pitifully low, the dps checks are a joke, the mechanical aspects are recycled from older content, the bosses have so little hp that they melt before they can even finish teaching you their mechanics, and they have this gross habit of disappearing right as your railroaded 2m burst comes up, as if the devs knew how hard they were pigeonholing us with this 2m meta and then decided to just ... go out of their way to blueball us on purpose.