I think that's an interesting topic, fight have changed, they've become more streamlined and sterile and its clear they're trying to reduce the player friction among all the levels of play (massive hitboxes, damage downs in savage, bosses that reposition themselves or that are straight out immobile) but I don't think this discussion should be here. It fits more in the general discussion as its nothing healer related (more than saying how low X trial demands the healing and all that).