Quote Originally Posted by Ath192 View Post
Can I say that you just made that up, completely by yourself, then somehow decided to blame me for it, and acted like I said that all along? You said that.

While I do agree that it dilutes the MMO formula that's not my main concern nor did I blame that specific group of players for asking for less of an MMO. As far as I know, no one asked for those bots to be rolled out to the whole game. That was the Devs idea just because.

The game still would be better if they devoted those resources to make extra zones they can release mid expansion with things going on in them. 100%
You pretty much made stated people were complaining the game was too MMOish... Pretty much creating the implication that said people wanted less of an MMO experience. Duty Support is just the pretty much most applicable scenario to use in this case. If your implication was not thus then I apologise but it seemed pretty clear cut what you were implying with the statement of "Too MMOish"

Quote Originally Posted by Ath192 View Post
In an ideal world innovation shouldn't come at the expense of other systems. And it is true, other people have been put in my shoes, and they incessantly complained things were too hard, too inconvenient, too grindy, too MMOish and they were absolutely rewarded since they gutted the game.
This is the only situation where your "Too MMO-ish even applies. In fact, if the insurgence of venues etc., was indicative of anything then it just suggests that people like 'Too MMOish, not less'

I would just rather they didn't release any zones and reworked the core gameplay. As much as I love this game, and its systems (I really do), it's just impossible to shake the fact that this is a co-op game masquerading as an MMO, and has been that way since the inception of the game, anyone will struggle to convince me otherwise outside of EM in 3.55b. You say the onus is only on the player etc., However, most people are in city-states because absolutely everything in this game is an instance, and an instance that is resolved by a simple duty finder, there is very little to incentivize players to actually network in the first place, most especially with respect to veterans. - It's very easy to say this when you're a veteran player, even I could say it easily. Not so much when you're a sprout.