Quote Originally Posted by Jeeqbit View Post
I think the 2-minute meta was meant to make raiding harder. SE could not scale DPS checks around aligned buffs because many raiders didn't care about it except statics and even some of those are probably too casual to care unless they are dying to enrage. Now that buff alignment is guaranteed in the class design, they can design the DPS checks around them and make the checks harder to meet even for the harder core raiders. As you explained, it seems to have succeeded in making it harder as well, considering even hardcore raiders were having trouble with P8S before the nerf.

SE wants the raids to be harder than they have been, but the rest of the game to be easier than it has been, from what I can see. Dungeons easier. Jobs easier. But they are redistributing that lost difficulty into the savage and ultimate raids where, some might argue, it belongs (I'm not going to say one way or the other, since I don't really care).
Hard disagree on that one. Raiding in EW is a cakewalk compared to what it was in Stormblood, excepting of course Omega Ultimate and one or two fights that were indisputably overtuned (P8S being one). If anything, the two-minute burst meta has made raiding a lot more approachable than it used to be. Rotations/priorities are far less complex. Fights remain predictable; mechanics just keep getting recycled, and you always know going in that every burst window is going to coincide with bosses throwing the kitchen sink at you.