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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Secondarily, while FFXIV is exceptionally well balanced, it's SO balanced even a 1-2% deviation is enough to get a Job blacklisted from PF content if it is doing a bit below others. [/url]
    Caveat: This ONLY happens in the highest tiers of content during progression.

    This doesn't happen is Ex or lower, or on farm status.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #12
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by R041 View Post
    Combat can't keep existing with the jank snapshots.

    We need a godamn everything overhaul. Gimme another Calamity, I'm ready.

    The snapshots generally are predicable. Cast bar finishes = snapshot, for 99% of mechanics.
    (1)

  3. #13
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deceptus View Post
    This doesn't happen is Ex or lower, or on farm status.
    I dunno about that one, chief. I've been in more than a few EX and savage groups on my EU alt where the leaders were definitely blacklisting certainly classes, not to mention checking logs and actively removing people between pulls based on their parses. Granted, I'm actually perfectly fine with this behavior. There's nothing wrong with a little dose of "git gud or gtfo" when it comes to maximizing your chances of success.
    (1)

  4. #14
    Player
    hunkygladiator's Avatar
    Join Date
    Jun 2022
    Posts
    266
    Character
    Men-on Edge
    World
    Jenova
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    they can design the DPS checks around them and make the checks harder to meet even for the harder core raiders
    Statics and players get filtered by DPS checks every single raid tier (or they insist on playing terrible comps like double phys ranged). This isn't new.
    (0)

  5. #15
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The snapshots generally are predicable. Cast bar finishes = snapshot, for 99% of mechanics.
    It's 2023. We're the only ones with this jank shit, and it's becoming increasingly more difficult to explain it away to new players.



    The fact that this is still a thing, shows their lack of foresight, knowing multiplayer games and MMOs are getting better and better mechanically.
    (8)
    Last edited by R041; 05-03-2023 at 05:26 AM.

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,381
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think the 2-minute meta was meant to make raiding harder. SE could not scale DPS checks around aligned buffs because many raiders didn't care about it except statics and even some of those are probably too casual to care unless they are dying to enrage. Now that buff alignment is guaranteed in the class design, they can design the DPS checks around them and make the checks harder to meet even for the harder core raiders. As you explained, it seems to have succeeded in making it harder as well, considering even hardcore raiders were having trouble with P8S before the nerf.

    SE wants the raids to be harder than they have been, but the rest of the game to be easier than it has been, from what I can see. Dungeons easier. Jobs easier. But they are redistributing that lost difficulty into the savage and ultimate raids where, some might argue, it belongs (I'm not going to say one way or the other, since I don't really care).

    I wouldn't miss the 2-minute burst windows though, or burst windows in general. I loved PLD as it was without a single burst window. I loved how varied Dark Knight was with the abilities being on a variety of different cooldowns instead of now all being ready at 60 seconds.
    I'm pretty sure the 2m meta was made solely so developing fights was made easier for the developers.
    (8)

  7. #17
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Oizen View Post
    I'm pretty sure the 2m meta was made solely so developing fights was made easier for the developers.
    Dev: "Oh, looks like players are confused or having trouble with this thing.. What should we do?"
    Yoshi: "Can't stop the MSQ train to fix every little thing, just remove it!"

    Repeat 100x since HW

    Literally every change they make, I put it through the lens of easy/lazy dev and it all starts to make sense.
    (0)

  8. #18
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Yes it does omg.

    Just tanks and healers alone prove that they do. Other MMOs on the market have tanking and healing STYLES but here? Our mitigations and heals can pretty much be 1:1. And for what reason? PvP shows that they can make diverse tanks.

    GNB has a junction function (likely inspired by FF8). We can't give that to it in some way in PvE so it feels different to its other counter parts? Like DRK being the tank that manages its HP LIKE IT SHOULD and not WAR? WAR can't be the DPS tank where in it feels like it holds all the aggro cause it face checks the enemy and says "hey, if you don't deal with me first I'mma wreck you"? PLD can't be the "traditional" tank, the safe one and most defensive, but not fall behind the other three because they have more risks that a new player may not appreciate it, yet still feels as impactful and wanted as its more dps oriented counter part?

    WHY, JUST FRIGGIN WHY do we have this BS ditchonomy with healers? Regen is a healing style, PUT IT IN THE GAME AND MAKE A HEALER OUT OF IT. Congrats you gave AST more delayed healing tools (Exalt, Macrocosmos, Horoscope) WHY can't that just be HOW IT HEALS. Why does it HAVE to share its kit sub-50 with WHM?

    SGE you had the change to make a never before seen healer in the game. NOPE. You decided to play it safe and make it a SCH clone with no fairy and an extra ability (Phlegma) cool.

    You made casters feel different, can we get that in the other two roles please?

    And that's just the classes. The fights? They're equally as dull. Where are the bosses/mobs that require movement from the tank? Where are the bosses/mobs that make a healer spot heal and drain their ridiculous amount of healing resources? What about arena hazards? SOMETHING that makes me want to be in a less ideal position be I caster/P.Ranged/melee but with tools that I have access to I can keep on the backburner and use showing my knowledge of the fight OR again, something the tank can position the boss/mob so it becomes less of an issue? Why are there so many wind up attacks at about the same length? Mix it up with instant/long/med and have fun with it!
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,568
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    I'm pretty sure the 2m meta was made solely so developing fights was made easier for the developers.
    That was part of what I was saying. They can't decide on a DPS check if players are not all approaching the fight in the same way so making them all align makes it easier for them.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #20
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    The jobs need overhauls, not the combat system. If one wants entirely different combat systems, there are MMOs out there who deliver on that. SWtoR or GW2 have a more action focused combat.

    My personal opinion is that it is good there is variety in combat systems and not everything has to be made the same just because it would be "modern". People often don't want that, look at OSRS and Retail Runescape or WoW with Classic and Retail. People often prefer simple "old" systems.
    (1)

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