There will always be unsatisfied players but there is a huge difference between satisfying 60% of players and satisfying 20%.This is basically coming down to the fact that FFXIV is trying to cater to a wide range of players, with a lot of varied content that it does ok to good, but doesn't really excel at anything.
There are many cool side-features and concepts that are interesting on a Feature-Level, but not substantial enough to justify being part of a persistent Online-Game, let alone one that wants to charge monthly to even be accessed.
To be fair, even if they would release Savage/Hardcore Content every Update, some people would still not be satisfied, since they blow through anything at a rapid pace anyway. A MMO can never have “enough” Content, for this Audience.
It's a spectrum. No one wants SE to try satisfying literally everyone.
Some people on here sure make it feel like they should. Or care that it's a spectrum. "You should cater to this type of player" Devs go and do so "Oh no, we didn't mean those ones. we meant those other ones " Cue multiple walk backs until everyone and their pet badger know what's being hinted at. While wishing they'd just say what they want and why out loud already. When the devs finally do put something that caters to them; they just go and cry "Oh not like that."
Not anyone's fault but Square Enix that they always have the absolute worst solution to any problem.Some people on here sure make it feel like they should. Or care that it's a spectrum. "You should cater to this type of player" Devs go and do so "Oh no, we didn't mean those ones. we meant those other ones " Cue multiple walk backs until everyone and their pet badger know what's being hinted at. While wishing they'd just say what they want and why out loud already. When the devs finally do put something that caters to them; they just go and cry "Oh not like that."
"Oh you thought Bozja needed some improvement? Let's remove the entire content instead of iterating on the concept"
"Oh you think the latest raid tier was hostile to melee players? Let's dumb it down tier after tier so the job becomes impossible to distinguish from phys ranged"
It's 100% a failure of the dev team, not the playerbase. Those complaints were legitimate but they always chose the laziest possible way to answer them so that they never have to deal with those issues ever again.
Last edited by Kazhar; 05-02-2023 at 11:12 PM.
Exactly. You move on to the next one.
Its what I did to end up in FF14 in the first place. I was done with the content available in LOTRO at the time and went searching for another MMO. Most of us probably have the same story, with the origin varying of course.
Last edited by Alleluia; 05-03-2023 at 02:19 AM.
They did not remove the entire concept of relic weapons. They've tried out different ideas for it every expansion. None of the relic grinds have been identical.
They likely felt that putting it behind Hildebrand was enough of a barrier this time around. And judging by the whining about it on the forums at the time, they might have had a point.
This relic grind is an attempt as a casual's grind. It involves doing a long side quest chain and then earning tomes from duties. I'm sure the next one will be an off-the-wall pvp idea or something, in Corvus probably.
Last edited by Alleluia; 05-03-2023 at 02:23 AM.
Completely agree...there are more ways than one to solve a problem they just tend to go to an extreme when they "fix" things.Not anyone's fault but Square Enix that they always have the absolute worst solution to any problem.
"Oh you thought Bozja needed some improvement? Let's remove the entire content instead of iterating on the concept"
"Oh you think the latest raid tier was hostile to melee players? Let's dumb it down tier after tier so the job becomes impossible to distinguish from phys ranged"
It's 100% a failure of the dev team, not the playerbase. Those complaints were legitimate but they always chose the laziest possible way to answer them so that they never have to deal with those issues ever again.
Death Is Only The Beginning....
Yoshi P did not say "please quit my game", he said please take breaks to avoid burnout. he knows exactly what kind of schedule the release cycles are on and he knows there are lots of people who dont wanna wait 3-4 months between patches and that's okay. FFXIV was not designed with the idea that players will remain occupied for the entire 4 month cycle because it's not healthy for people to play the same thing nonstop all year long. the fact people are complaining about the devs prioritizing their own health, as well as the health of the players is just mind boggling.This guy's not entirely wrong, which is the saddest part. Several years ago back in heavensward, I had friends telling me to quit tera and come play XIV with them. I didn't, because I was hooked on that kMMO crackpipe, but eventually they all quit before stormblood came out, citing the content dripfeed model as their reason. They hated getting a small amount of content every 3 months. Now the shoe's on the other foot, and I'm playing XIV while they're playing other games, and none of them will return to XIV because in their mind the game's had slow content rollouts since at least hw. Hell, the famous "please quit my game" quote from Yoshi P was from years ago. It's not like Endwalker invented the dripfeed model. It just feels worse this time because they extended the waiting period from 3 months to 4. Maybe in 7.0, we'll have to wait 6 months for 6 hours of content.
That said, just saying "it's always been bad" doesn't excuse the fact that it's bad or preclude us from demanding better. But yeah, no, that precedent's been set for a while. And it's pathetic really, when you consider that there are free to play games with content or events to do every month. And it's particularly egregious when you compare expansions that gave us deep dungeons and exploratory zones while also rolling out the usual dungeon/alliance/8man/relicgrind setup all on a 3 month schedule (stormblood) to today's situation where the content we've gotten instead of exploratory zones (islands, variants) was kinda lacking in longterm replayability and it's left a lot of people bored or quitting until 6.4. In the end it won't matter though. 7.0 will see a resurgence in players; we probably won't even be able to log in when 7.0 launches, because all the tourists will be returning in droves. And that's the only metric anyone in charge will care about. When the number drops by literally 30% after a month, no one will even notice or care except the people whose friends lists have evaporated seemingly overnight, but to hell with those people. We already got their money.
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