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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Saying Paladin and Gunbreaker play identical is a bit of a stretch, but any amount of time playing Dark Knight should be enough for you to realize that it plays nearly identical to Warrior.
    • Bloodspiller and Quietus are just Fell Cleave and Decimate
    • Delirium is just Inner Release but with some slight mp generation instead of direct crits
    • Your core rotation is nearly the exact same. You press your 1-2-3, and in both cases you spend your Blood Gauge on Bloodspiller/Quietus just as Warrior would spend their Beast Gauge on Fell Cleave/Decimate to not overcap.

    With the MP management being non-existent outside of saving 3k for TBN since they ran over Dark Arts with a parade of 18-wheelers the ONLY difference between DRK and WAR offensively is that DRK has more ogcd's to make their burst busier. That's it.

    I could complain for hours about how they neutered DRK's offensive gameplay identity but I'll leave it there to keep it straight and to the point before I bust a blood vessel.

    There's the simple and largely non-issue homogenization in that of some defensives.
    • All tanks have rampart and reprisal
    • Sentinel, Nebula, Shadow Wall, and Vengeance are all 30% mits (with the addition of Vengeance having the incredibly minute potency counterattack attached)
    • Every Tank having a relatively powerful CD on a short CD
    • Every Tank having a party Mit

    Like...could they make Sentinel, Nebula, and Shadow Wall have unique traits like how Vengeance has counterattack damage? sure...but it's basically a non-issue since you never should be using Vengeance for the damage anyway.
    (3)
    Last edited by Zairava; 05-02-2023 at 08:56 AM. Reason: fixed typo

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,062
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    Like...could they make Sentinel, Nebula, and Shadow Wall have unique traits like how Vengeance has counterattack damage? sure...but it's basically a non-issue since you never should be using Vengeance for the damage anyway.
    You actually do use it for damage whenever the fight allows you to, even if the change to Inner Release made it less effective. And why wouldn't anyone use Vengeance also for damage?

    Popping it on Toxic Crunch instead of Venomous Mass for example is just free extra damage.


    Or the other case where you just pop it during a buff window if you know you won't need it for another 2 minutes...although that scenario has been rare this expansion.
    (3)
    Last edited by Absurdity; 05-01-2023 at 10:07 PM.

  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    You actually do use it for damage whenever the fight allows you to, even if the change to Inner Release made it less effective. And why wouldn't anyone use Vengeance also for damage?

    Popping it on Toxic Crunch instead of Venomous Mass for example is just free extra damage.
    That's sick actually. It should be obvious, but I didn't know it was an active thing people did, guess I just never noticed.
    (1)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,432
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    That's sick actually. It should be obvious, but I didn't know it was an active thing people did, guess I just never noticed.
    Well this tier has been pretty heavy on magic damage, which ignores the damage reflect.
    Infact I'm pretty sure only p5s has a physical TB and physical autos. Everything else has been Magic
    (1)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have played all the tanks at high level content and I can say this. Each "feel" the same...but they couldn't be more different in terms of the fight mechanics they have to work around.

    P8S on Warrior feels completely different when played on PLD.
    Holmgang while not really needed...actually comes in handy on the 2nd phase as I can use it multiple times. Where as on PLD Hallowed Ground has maybe 1 use during the most opportune time.

    Same goes for burst windows and flexibility of each tank. PLD has the ability to range with it's burst and Holy Spirit. Warrior has to be close and max melee for those moments. Granted the hitboxes are much larger now then ever...but it's always nice to know that if I need to spread away during four fold I can put myself in the corner and still use Holy Spirit vs. Tomahawk...both of which DO NOT compare in damage.

    It's moments like that I love figuring out the minutia of each fight and how each tank can min-max themselves. So yes each tank has the same toolset...but it's used in different ways.
    (1)