Quote Originally Posted by Shurrikhan View Post
Ehh, I'm sorry, but... XIV "combos" are only 1 action apiece. There is no reason for even DPS to be saddled with that little nuance available per button, let alone a non-DPS.

No, anything approaching a combo system to be added to healers, should be more like Monk -- but with only some 6 or fewer actions we'll likely have to work with, it'll have to actually support higher nuance per button than Monk's GCDs do.

But the last thing we need is to add 3 buttons to support a single new action split across 3 GCDs... that virtually everyone will reduce to 1 button anyways if given the option (especially if it isn't interrupted by healing GCDs, which would remove real benefit to the tactile cues of separate buttons).



I'll toss in a WHM mock-up later. Oddly enough, I do agree with Ren that WHM should have fewer discrete DPS GCDs than, say, SCH and SGE; but, that's because a huge portion of WHM's complexity should come from its early-accessible core and that its GCDs should be more multi-purpose, such that it has as many GCDs that can be used for damage as SCH and SGE, just fewer that have to be (while it also has the greatest number of brief but impactful situational utility GCDs).
Why does it matter as long as it's optional? You are not obligated to use that system. It's just an automated button that chooses the "best" attack for the moment. If that can be a form of leverage in order to allow each job to have more varied gameplay, then what's the harm?